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tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
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Alexandre Julliard
2024-04-03 00:23:07 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/754
@ -241,6 +241,9 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
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if (major < 4 || (major == 4 && minor < 40))
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if (major < 4 || (major == 4 && minor < 40))
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{
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{
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trace("Device %u does not support GLSL 4.40.\n", i);
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trace("Device %u does not support GLSL 4.40.\n", i);
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eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(display, context);
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eglTerminate(display);
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continue;
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continue;
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}
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}
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}
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}
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