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vkd3d-shader/hlsl: Split matrix operations.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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3a755cb0e2
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62fa53f9b6
@ -1201,6 +1201,22 @@ static bool expr_common_shape(struct hlsl_ctx *ctx, struct hlsl_type *t1, struct
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return true;
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}
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static unsigned int minor_size(const struct hlsl_type *type)
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{
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if (type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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return type->dimx;
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else
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return type->dimy;
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}
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static unsigned int major_size(const struct hlsl_type *type)
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{
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if (type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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return type->dimy;
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else
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return type->dimx;
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}
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static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
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enum hlsl_ir_expr_op op, struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
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struct hlsl_type *type, const struct vkd3d_shader_location *loc)
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@ -1208,6 +1224,64 @@ static struct hlsl_ir_node *add_expr(struct hlsl_ctx *ctx, struct list *instrs,
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struct hlsl_ir_expr *expr;
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unsigned int i;
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if (type->type == HLSL_CLASS_MATRIX)
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{
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struct vkd3d_string_buffer *name;
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static unsigned int counter = 0;
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struct hlsl_type *vector_type;
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struct hlsl_ir_load *load;
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struct hlsl_ir_var *var;
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vector_type = hlsl_get_vector_type(ctx, type->base_type, minor_size(type));
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name = vkd3d_string_buffer_get(&ctx->string_buffers);
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vkd3d_string_buffer_printf(name, "<split_op-%u>", counter++);
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var = hlsl_new_synthetic_var(ctx, name->buffer, type, *loc);
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vkd3d_string_buffer_release(&ctx->string_buffers, name);
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if (!var)
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return NULL;
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for (i = 0; i < major_size(type); i++)
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{
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struct hlsl_ir_node *value, *vector_operands[HLSL_MAX_OPERANDS] = { NULL };
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struct hlsl_ir_store *store;
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struct hlsl_ir_constant *c;
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unsigned int j;
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if (!(c = hlsl_new_uint_constant(ctx, 4 * i, loc)))
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return NULL;
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list_add_tail(instrs, &c->node.entry);
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for (j = 0; j < HLSL_MAX_OPERANDS; j++)
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{
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if (operands[j])
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{
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struct hlsl_type *vector_arg_type;
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struct hlsl_ir_load *load;
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vector_arg_type = hlsl_get_vector_type(ctx, operands[j]->data_type->base_type, minor_size(type));
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if (!(load = add_load(ctx, instrs, operands[j], &c->node, vector_arg_type, *loc)))
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return NULL;
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vector_operands[j] = &load->node;
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}
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}
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if (!(value = add_expr(ctx, instrs, op, vector_operands, vector_type, loc)))
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return NULL;
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if (!(store = hlsl_new_store(ctx, var, &c->node, value, 0, *loc)))
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return NULL;
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list_add_tail(instrs, &store->node.entry);
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}
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if (!(load = hlsl_new_load(ctx, var, NULL, type, *loc)))
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return NULL;
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list_add_tail(instrs, &load->node.entry);
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return &load->node;
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}
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if (!(expr = hlsl_alloc(ctx, sizeof(*expr))))
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return NULL;
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init_node(&expr->node, HLSL_IR_EXPR, type, *loc);
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@ -93,7 +93,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 7.0, 9.0)
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[pixel shader]
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@ -107,7 +107,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 7.0, 9.0)
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[pixel shader]
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@ -122,7 +122,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 8.0)
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[pixel shader]
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@ -137,7 +137,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 8.0)
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[pixel shader]
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@ -152,7 +152,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 7.0, 12.0, 17.0)
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[pixel shader]
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@ -167,7 +167,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 7.0, 12.0, 17.0)
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[pixel shader]
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@ -183,7 +183,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 0.0)
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[pixel shader]
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@ -199,7 +199,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (9.0, 11.0, 13.0, 0.0)
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[pixel shader]
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@ -223,7 +223,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 8.0)
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[pixel shader]
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@ -247,7 +247,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 8.0)
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[pixel shader]
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@ -273,7 +273,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 4.0, 6.0, 8.0)
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[pixel shader]
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@ -285,7 +285,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 3.0, 4.0, 5.0)
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[pixel shader]
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@ -297,7 +297,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 3.0, 4.0, 5.0)
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[pixel shader]
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@ -336,7 +336,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (2.0, 3.0, 4.0, 5.0)
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[pixel shader]
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@ -351,5 +351,5 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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draw quad
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probe all rgba (6.0, 7.0, 8.0, 9.0)
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