mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader/hlsl: Declare vars individually when parsing regular declarations.
In a declaration with multiple variables, the variables must be created before the initializer of the next variable is parsed. This is required for initializers such as: float a = 1, b = a, c = b + 1; A requisite for this is that the type information is parsed in the same rule as the first variable (as a variable_def_typed) so it is immediately available to declare the first variable. Then, the next untyped variable declaration is parsed, and the type from the first variable can be used to declare the second, before the third is parsed, and so on.
This commit is contained in:
committed by
Alexandre Julliard
parent
a34cf2e64e
commit
62c891b796
Notes:
Alexandre Julliard
2023-07-04 23:25:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/250
@ -1,4 +1,4 @@
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float a = 2.0, b = a + 1.0, c = b;
|
||||
@ -7,7 +7,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
[test]
|
||||
todo draw quad
|
||||
draw quad
|
||||
probe all rgba (2, 3, 3, 0)
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user