tests: Add some tests for rasteriser-ordered views.

This commit is contained in:
Evan Tang 2023-10-13 16:35:12 -05:00 committed by Alexandre Julliard
parent f614d98759
commit 628acb6b96
Notes: Alexandre Julliard 2024-02-14 23:28:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/651
12 changed files with 421 additions and 0 deletions

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@ -152,6 +152,7 @@ vkd3d_shader_tests = \
tests/hlsl/object-parameters.shader_test \ tests/hlsl/object-parameters.shader_test \
tests/hlsl/object-references.shader_test \ tests/hlsl/object-references.shader_test \
tests/hlsl/pow.shader_test \ tests/hlsl/pow.shader_test \
tests/hlsl/rasteriser-ordered-views.shader_test \
tests/hlsl/reflect.shader_test \ tests/hlsl/reflect.shader_test \
tests/hlsl/register-reservations-numeric.shader_test \ tests/hlsl/register-reservations-numeric.shader_test \
tests/hlsl/register-reservations-resources.shader_test \ tests/hlsl/register-reservations-resources.shader_test \

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@ -0,0 +1,69 @@
[require]
shader model >= 5.0
[render target 0]
format r32 uint
size (640, 480)
[uav 1]
format r32 uint
size (640, 480)
[texture 0]
format r32g32b32a32 uint
size (1, 1)
0 0 0 0
[vertex shader]
float4 main(uint vid : SV_VertexID) : SV_Position
{
uint pos = vid % 3;
return float4(pos == 1 ? 3 : -1, pos == 2 ? 3 : -1, 0, 1);
}
[pixel shader]
RWTexture2D<uint4> uav : register(u1);
uint4 main(float4 pos : sv_position) : sv_target
{
uav[pos.xy] = 0x55555555;
return 0xaaaaaaaa;
}
% Initialise the UAV and RTV.
[test]
draw triangle list 3
probe all rui(0xaaaaaaaa)
probe uav 1 all rui(0x55555555)
[pixel shader todo]
RasterizerOrderedTexture2D<uint4> tex : register(u1);
Texture2D<uint4> spin : register(t0);
uint4 main(float4 pos : SV_Position, uint id : SV_PrimitiveID) : SV_Target
{
int2 idx = int2(pos.xy);
uint val = tex[idx].x;
uint flag = 1 << (id & 31);
uint expected = 0x55555555 ^ (flag - 1);
/* Slow down the shader to increase the likelihood of overlap. */
int2 bufidx = int2(0, 0);
for (uint i = 0; i < 64; ++i)
{
uint4 extra = spin[bufidx];
val |= extra;
bufidx = extra.xy;
}
bool ok = val == expected;
tex[idx] = ok ? val ^ flag : 0;
return val;
}
[require]
shader model >= 5.0
rov
[test]
todo draw triangle list 93
probe all rui(0x6aaaaaaa)
probe uav 1 all rui(0x2aaaaaaa)

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@ -27,6 +27,23 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedBuffer<float4> u : register(u2);
RasterizerOrderedBuffer<float> u1;
RasterizerOrderedBuffer<float2x2> u2;
RasterizerOrderedBuffer<struct s> u3;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Type size is too wide % Type size is too wide
[pixel shader fail] [pixel shader fail]
struct s struct s
@ -57,6 +74,35 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail]
struct s
{
float3 a;
float2 b;
};
RasterizerOrderedBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail(sm<6)]
RasterizerOrderedBuffer<double3> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader todo]
RasterizerOrderedBuffer<double2> u;
float4 main() : sv_target1
{
return 0;
}
% Array type % Array type
[pixel shader fail(sm<6)] [pixel shader fail(sm<6)]
typedef float arr[2]; typedef float arr[2];
@ -88,6 +134,36 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail(sm<6)]
typedef float arr[2];
RasterizerOrderedBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types
[pixel shader fail(sm<6)]
RasterizerOrderedBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[buffer uav 2] [buffer uav 2]
size (1, 1) size (1, 1)

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@ -25,6 +25,30 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader todo]
struct s
{
float3 a;
};
struct s2
{
float4x4 f1, f2, f3;
};
RasterizerOrderedStructuredBuffer<float4> u : register(u2);
RasterizerOrderedStructuredBuffer<float> u1;
RasterizerOrderedStructuredBuffer<float2x2> u2;
RasterizerOrderedStructuredBuffer<struct s> u3;
RasterizerOrderedStructuredBuffer<float4x4> u4;
RasterizerOrderedStructuredBuffer<struct s2> u5;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Array type % Array type
[pixel shader] [pixel shader]
typedef float arr[2]; typedef float arr[2];
@ -35,6 +59,15 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader todo]
typedef float arr[2];
RasterizerOrderedStructuredBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types % Object types
[pixel shader fail(sm<6)] [pixel shader fail(sm<6)]
RWStructuredBuffer<Texture2D> u; RWStructuredBuffer<Texture2D> u;
@ -55,3 +88,23 @@ float4 main() : sv_target1
{ {
return 0; return 0;
} }
[pixel shader fail(sm<6)]
RasterizerOrderedStructuredBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedStructuredBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}

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@ -181,6 +181,24 @@ float4 main() : sv_target1
return 0; return 0;
} }
% RasterizerOrderedTexture1D types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture1D<float4> u : register(u2);
RasterizerOrderedTexture1D<float> u1;
RasterizerOrderedTexture1D<float2x2> u2;
RasterizerOrderedTexture1D<struct s> u3;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture1DArray types % RWTexture1DArray types
[pixel shader] [pixel shader]
struct s struct s
@ -199,6 +217,24 @@ float4 main() : sv_target1
return 0; return 0;
} }
% RasterizerOrderedTexture1DArray types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture1DArray<float4> u : register(u2);
RasterizerOrderedTexture1DArray<float> u1;
RasterizerOrderedTexture1DArray<float2x2> u2;
RasterizerOrderedTexture1DArray<struct s> u3;
float4 main() : sv_target1
{
u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture2D types % RWTexture2D types
[pixel shader] [pixel shader]
struct s struct s
@ -217,6 +253,24 @@ float4 main() : sv_target1
return 0; return 0;
} }
% RasterizerOrderedTexture2D types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture2D<float4> u : register(u2);
RasterizerOrderedTexture2D<float> u1;
RasterizerOrderedTexture2D<float2x2> u2;
RasterizerOrderedTexture2D<struct s> u3;
float4 main() : sv_target1
{
u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture2DArray types % RWTexture2DArray types
[pixel shader] [pixel shader]
struct s struct s
@ -235,6 +289,24 @@ float4 main() : sv_target1
return 0; return 0;
} }
% RasterizerOrderedTexture2DArray types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture2DArray<float4> u : register(u2);
RasterizerOrderedTexture2DArray<float> u1;
RasterizerOrderedTexture2DArray<float2x2> u2;
RasterizerOrderedTexture2DArray<struct s> u3;
float4 main() : sv_target1
{
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture3D types % RWTexture3D types
[pixel shader] [pixel shader]
struct s struct s
@ -253,6 +325,24 @@ float4 main() : sv_target1
return 0; return 0;
} }
% RasterizerOrderedTexture3D types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture3D<float4> u : register(u2);
RasterizerOrderedTexture3D<float> u1;
RasterizerOrderedTexture3D<float2x2> u2;
RasterizerOrderedTexture3D<struct s> u3;
float4 main() : sv_target1
{
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
[require] [require]
shader model >= 5.0 shader model >= 5.0
@ -316,6 +406,14 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail]
RasterizerOrderedTexture1D<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail] [pixel shader fail]
RWTexture1DArray<Texture2D> u; RWTexture1DArray<Texture2D> u;
@ -324,6 +422,14 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail]
RasterizerOrderedTexture1DArray<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail] [pixel shader fail]
RWTexture2D<Texture2D> u; RWTexture2D<Texture2D> u;
@ -332,6 +438,14 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail]
RasterizerOrderedTexture2D<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail] [pixel shader fail]
RWTexture2DArray<Texture2D> u; RWTexture2DArray<Texture2D> u;
@ -340,6 +454,14 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail]
RasterizerOrderedTexture2DArray<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail] [pixel shader fail]
RWTexture3D<Texture2D> u; RWTexture3D<Texture2D> u;
@ -348,6 +470,14 @@ float4 main() : sv_target1
return 0; return 0;
} }
[pixel shader fail]
RasterizerOrderedTexture3D<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail] [pixel shader fail]
struct s struct s
{ {
@ -367,6 +497,19 @@ struct s
Texture2D t; Texture2D t;
}; };
RasterizerOrderedTexture1D<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture1DArray<struct s> u; RWTexture1DArray<struct s> u;
float4 main() : sv_target1 float4 main() : sv_target1
@ -380,6 +523,19 @@ struct s
Texture2D t; Texture2D t;
}; };
RasterizerOrderedTexture1DArray<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture2D<struct s> u; RWTexture2D<struct s> u;
float4 main() : sv_target1 float4 main() : sv_target1
@ -393,6 +549,19 @@ struct s
Texture2D t; Texture2D t;
}; };
RasterizerOrderedTexture2D<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture2DArray<struct s> u; RWTexture2DArray<struct s> u;
float4 main() : sv_target1 float4 main() : sv_target1
@ -406,9 +575,35 @@ struct s
Texture2D t; Texture2D t;
}; };
RasterizerOrderedTexture2DArray<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture3D<struct s> u; RWTexture3D<struct s> u;
float4 main() : sv_target1 float4 main() : sv_target1
{ {
return 0; return 0;
} }
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedTexture3D<struct s> u;
float4 main() : sv_target1
{
return 0;
}

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@ -309,6 +309,10 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
{ {
runner->require_int64 = true; runner->require_int64 = true;
} }
else if (match_string(line, "rov", &line))
{
runner->require_rov = true;
}
else else
{ {
fatal_error("Unknown require directive '%s'.\n", line); fatal_error("Unknown require directive '%s'.\n", line);
@ -1505,6 +1509,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
runner->maximum_shader_model = maximum_shader_model; runner->maximum_shader_model = maximum_shader_model;
runner->require_float64 = false; runner->require_float64 = false;
runner->require_int64 = false; runner->require_int64 = false;
runner->require_rov = false;
runner->compile_options = 0; runner->compile_options = 0;
skip_tests = false; skip_tests = false;
} }

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@ -124,6 +124,7 @@ struct shader_runner
enum shader_model maximum_shader_model; enum shader_model maximum_shader_model;
bool require_float64; bool require_float64;
bool require_int64; bool require_int64;
bool require_rov;
bool last_render_failed; bool last_render_failed;

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@ -73,6 +73,7 @@ struct d3d11_shader_runner
ID3D11RasterizerState *rasterizer_state; ID3D11RasterizerState *rasterizer_state;
bool supports_float64; bool supports_float64;
bool supports_rov;
}; };
static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r) static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
@ -260,6 +261,7 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window)
static BOOL init_test_context(struct d3d11_shader_runner *runner) static BOOL init_test_context(struct d3d11_shader_runner *runner)
{ {
D3D11_FEATURE_DATA_D3D11_OPTIONS2 options2 = {0};
D3D11_FEATURE_DATA_DOUBLES doubles = {0}; D3D11_FEATURE_DATA_DOUBLES doubles = {0};
unsigned int rt_width, rt_height; unsigned int rt_width, rt_height;
D3D11_RASTERIZER_DESC rs_desc; D3D11_RASTERIZER_DESC rs_desc;
@ -281,6 +283,12 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
trace("DoublePrecisionFloatShaderOps: %u.\n", doubles.DoublePrecisionFloatShaderOps); trace("DoublePrecisionFloatShaderOps: %u.\n", doubles.DoublePrecisionFloatShaderOps);
runner->supports_float64 = doubles.DoublePrecisionFloatShaderOps; runner->supports_float64 = doubles.DoublePrecisionFloatShaderOps;
hr = ID3D11Device_CheckFeatureSupport(runner->device,
D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2));
ok(hr == S_OK, "Got hr %#lx.\n", hr);
trace("ROVsSupported: %u.\n", options2.ROVsSupported);
runner->supports_rov = options2.ROVsSupported;
rt_width = RENDER_TARGET_WIDTH; rt_width = RENDER_TARGET_WIDTH;
rt_height = RENDER_TARGET_HEIGHT; rt_height = RENDER_TARGET_HEIGHT;
SetRect(&rect, 0, 0, rt_width, rt_height); SetRect(&rect, 0, 0, rt_width, rt_height);
@ -334,6 +342,8 @@ static bool d3d11_runner_check_requirements(struct shader_runner *r)
if (runner->r.require_float64 && !runner->supports_float64) if (runner->r.require_float64 && !runner->supports_float64)
return false; return false;
if (runner->r.require_rov && !runner->supports_rov)
return false;
return true; return true;
} }

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@ -117,6 +117,9 @@ static bool d3d12_runner_check_requirements(struct shader_runner *r)
if (runner->r.require_int64 && !runner->options1.Int64ShaderOps) if (runner->r.require_int64 && !runner->options1.Int64ShaderOps)
return false; return false;
if (runner->r.require_rov && !runner->options.ROVsSupported)
return false;
return true; return true;
} }
@ -652,6 +655,7 @@ void run_shader_tests_d3d12(void *dxc_compiler)
&runner.options, sizeof(runner.options)); &runner.options, sizeof(runner.options));
ok(hr == S_OK, "Failed to check feature options support, hr %#x.\n", hr); ok(hr == S_OK, "Failed to check feature options support, hr %#x.\n", hr);
trace("DoublePrecisionFloatShaderOps: %u.\n", runner.options.DoublePrecisionFloatShaderOps); trace("DoublePrecisionFloatShaderOps: %u.\n", runner.options.DoublePrecisionFloatShaderOps);
trace("ROVsSupported: %u.\n", runner.options.ROVsSupported);
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1, hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_D3D12_OPTIONS1,
&runner.options1, sizeof(runner.options1)); &runner.options1, sizeof(runner.options1));

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@ -196,6 +196,9 @@ static bool d3d9_runner_check_requirements(struct shader_runner *r)
if (runner->r.minimum_shader_model >= SHADER_MODEL_4_0) if (runner->r.minimum_shader_model >= SHADER_MODEL_4_0)
return false; return false;
if (runner->r.require_rov)
return false;
return true; return true;
} }

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@ -297,6 +297,8 @@ static bool gl_runner_check_requirements(struct shader_runner *r)
return false; return false;
if (r->require_int64 && !runner->caps.int64) if (r->require_int64 && !runner->caps.int64)
return false; return false;
if (r->require_rov)
return false;
return true; return true;
} }

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@ -94,6 +94,8 @@ static bool vulkan_runner_check_requirements(struct shader_runner *r)
return false; return false;
if (runner->r.require_int64 && !runner->supports_int64) if (runner->r.require_int64 && !runner->supports_int64)
return false; return false;
if (runner->r.require_rov)
return false;
return true; return true;
} }