mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests: Add some tests for rasteriser-ordered views.
This commit is contained in:
committed by
Alexandre Julliard
parent
f614d98759
commit
628acb6b96
Notes:
Alexandre Julliard
2024-02-14 23:28:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/651
@@ -181,6 +181,24 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture1D types
|
||||
[pixel shader todo]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture1D<float4> u : register(u2);
|
||||
RasterizerOrderedTexture1D<float> u1;
|
||||
RasterizerOrderedTexture1D<float2x2> u2;
|
||||
RasterizerOrderedTexture1D<struct s> u3;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
u[0] = float4(11.1, 12.2, 13.3, 14.4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RWTexture1DArray types
|
||||
[pixel shader]
|
||||
struct s
|
||||
@@ -199,6 +217,24 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture1DArray types
|
||||
[pixel shader todo]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture1DArray<float4> u : register(u2);
|
||||
RasterizerOrderedTexture1DArray<float> u1;
|
||||
RasterizerOrderedTexture1DArray<float2x2> u2;
|
||||
RasterizerOrderedTexture1DArray<struct s> u3;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RWTexture2D types
|
||||
[pixel shader]
|
||||
struct s
|
||||
@@ -217,6 +253,24 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture2D types
|
||||
[pixel shader todo]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture2D<float4> u : register(u2);
|
||||
RasterizerOrderedTexture2D<float> u1;
|
||||
RasterizerOrderedTexture2D<float2x2> u2;
|
||||
RasterizerOrderedTexture2D<struct s> u3;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RWTexture2DArray types
|
||||
[pixel shader]
|
||||
struct s
|
||||
@@ -235,6 +289,24 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture2DArray types
|
||||
[pixel shader todo]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture2DArray<float4> u : register(u2);
|
||||
RasterizerOrderedTexture2DArray<float> u1;
|
||||
RasterizerOrderedTexture2DArray<float2x2> u2;
|
||||
RasterizerOrderedTexture2DArray<struct s> u3;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RWTexture3D types
|
||||
[pixel shader]
|
||||
struct s
|
||||
@@ -253,6 +325,24 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
% RasterizerOrderedTexture3D types
|
||||
[pixel shader todo]
|
||||
struct s
|
||||
{
|
||||
float3 a;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture3D<float4> u : register(u2);
|
||||
RasterizerOrderedTexture3D<float> u1;
|
||||
RasterizerOrderedTexture3D<float2x2> u2;
|
||||
RasterizerOrderedTexture3D<struct s> u3;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
[require]
|
||||
shader model >= 5.0
|
||||
@@ -316,6 +406,14 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RasterizerOrderedTexture1D<Texture2D> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RWTexture1DArray<Texture2D> u;
|
||||
|
||||
@@ -324,6 +422,14 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RasterizerOrderedTexture1DArray<Texture2D> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RWTexture2D<Texture2D> u;
|
||||
|
||||
@@ -332,6 +438,14 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RasterizerOrderedTexture2D<Texture2D> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RWTexture2DArray<Texture2D> u;
|
||||
|
||||
@@ -340,6 +454,14 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RasterizerOrderedTexture2DArray<Texture2D> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RWTexture3D<Texture2D> u;
|
||||
|
||||
@@ -348,6 +470,14 @@ float4 main() : sv_target1
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
RasterizerOrderedTexture3D<Texture2D> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
@@ -367,6 +497,19 @@ struct s
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture1D<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RWTexture1DArray<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
@@ -380,6 +523,19 @@ struct s
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture1DArray<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RWTexture2D<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
@@ -393,6 +549,19 @@ struct s
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture2D<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RWTexture2DArray<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
@@ -406,9 +575,35 @@ struct s
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture2DArray<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RWTexture3D<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
struct s
|
||||
{
|
||||
Texture2D t;
|
||||
};
|
||||
|
||||
RasterizerOrderedTexture3D<struct s> u;
|
||||
|
||||
float4 main() : sv_target1
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user