tests: Add some tests for rasteriser-ordered views.

This commit is contained in:
Evan Tang
2023-10-13 16:35:12 -05:00
committed by Alexandre Julliard
parent f614d98759
commit 628acb6b96
Notes: Alexandre Julliard 2024-02-14 23:28:07 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/651
12 changed files with 421 additions and 0 deletions

View File

@@ -0,0 +1,69 @@
[require]
shader model >= 5.0
[render target 0]
format r32 uint
size (640, 480)
[uav 1]
format r32 uint
size (640, 480)
[texture 0]
format r32g32b32a32 uint
size (1, 1)
0 0 0 0
[vertex shader]
float4 main(uint vid : SV_VertexID) : SV_Position
{
uint pos = vid % 3;
return float4(pos == 1 ? 3 : -1, pos == 2 ? 3 : -1, 0, 1);
}
[pixel shader]
RWTexture2D<uint4> uav : register(u1);
uint4 main(float4 pos : sv_position) : sv_target
{
uav[pos.xy] = 0x55555555;
return 0xaaaaaaaa;
}
% Initialise the UAV and RTV.
[test]
draw triangle list 3
probe all rui(0xaaaaaaaa)
probe uav 1 all rui(0x55555555)
[pixel shader todo]
RasterizerOrderedTexture2D<uint4> tex : register(u1);
Texture2D<uint4> spin : register(t0);
uint4 main(float4 pos : SV_Position, uint id : SV_PrimitiveID) : SV_Target
{
int2 idx = int2(pos.xy);
uint val = tex[idx].x;
uint flag = 1 << (id & 31);
uint expected = 0x55555555 ^ (flag - 1);
/* Slow down the shader to increase the likelihood of overlap. */
int2 bufidx = int2(0, 0);
for (uint i = 0; i < 64; ++i)
{
uint4 extra = spin[bufidx];
val |= extra;
bufidx = extra.xy;
}
bool ok = val == expected;
tex[idx] = ok ? val ^ flag : 0;
return val;
}
[require]
shader model >= 5.0
rov
[test]
todo draw triangle list 93
probe all rui(0x6aaaaaaa)
probe uav 1 all rui(0x2aaaaaaa)

View File

@@ -27,6 +27,23 @@ float4 main() : sv_target1
return 0;
}
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedBuffer<float4> u : register(u2);
RasterizerOrderedBuffer<float> u1;
RasterizerOrderedBuffer<float2x2> u2;
RasterizerOrderedBuffer<struct s> u3;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Type size is too wide
[pixel shader fail]
struct s
@@ -57,6 +74,35 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
struct s
{
float3 a;
float2 b;
};
RasterizerOrderedBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail(sm<6)]
RasterizerOrderedBuffer<double3> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader todo]
RasterizerOrderedBuffer<double2> u;
float4 main() : sv_target1
{
return 0;
}
% Array type
[pixel shader fail(sm<6)]
typedef float arr[2];
@@ -88,6 +134,36 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail(sm<6)]
typedef float arr[2];
RasterizerOrderedBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types
[pixel shader fail(sm<6)]
RasterizerOrderedBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[buffer uav 2]
size (1, 1)

View File

@@ -25,6 +25,30 @@ float4 main() : sv_target1
return 0;
}
[pixel shader todo]
struct s
{
float3 a;
};
struct s2
{
float4x4 f1, f2, f3;
};
RasterizerOrderedStructuredBuffer<float4> u : register(u2);
RasterizerOrderedStructuredBuffer<float> u1;
RasterizerOrderedStructuredBuffer<float2x2> u2;
RasterizerOrderedStructuredBuffer<struct s> u3;
RasterizerOrderedStructuredBuffer<float4x4> u4;
RasterizerOrderedStructuredBuffer<struct s2> u5;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Array type
[pixel shader]
typedef float arr[2];
@@ -35,6 +59,15 @@ float4 main() : sv_target1
return 0;
}
[pixel shader todo]
typedef float arr[2];
RasterizerOrderedStructuredBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types
[pixel shader fail(sm<6)]
RWStructuredBuffer<Texture2D> u;
@@ -55,3 +88,23 @@ float4 main() : sv_target1
{
return 0;
}
[pixel shader fail(sm<6)]
RasterizerOrderedStructuredBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedStructuredBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}

View File

@@ -181,6 +181,24 @@ float4 main() : sv_target1
return 0;
}
% RasterizerOrderedTexture1D types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture1D<float4> u : register(u2);
RasterizerOrderedTexture1D<float> u1;
RasterizerOrderedTexture1D<float2x2> u2;
RasterizerOrderedTexture1D<struct s> u3;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture1DArray types
[pixel shader]
struct s
@@ -199,6 +217,24 @@ float4 main() : sv_target1
return 0;
}
% RasterizerOrderedTexture1DArray types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture1DArray<float4> u : register(u2);
RasterizerOrderedTexture1DArray<float> u1;
RasterizerOrderedTexture1DArray<float2x2> u2;
RasterizerOrderedTexture1DArray<struct s> u3;
float4 main() : sv_target1
{
u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture2D types
[pixel shader]
struct s
@@ -217,6 +253,24 @@ float4 main() : sv_target1
return 0;
}
% RasterizerOrderedTexture2D types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture2D<float4> u : register(u2);
RasterizerOrderedTexture2D<float> u1;
RasterizerOrderedTexture2D<float2x2> u2;
RasterizerOrderedTexture2D<struct s> u3;
float4 main() : sv_target1
{
u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture2DArray types
[pixel shader]
struct s
@@ -235,6 +289,24 @@ float4 main() : sv_target1
return 0;
}
% RasterizerOrderedTexture2DArray types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture2DArray<float4> u : register(u2);
RasterizerOrderedTexture2DArray<float> u1;
RasterizerOrderedTexture2DArray<float2x2> u2;
RasterizerOrderedTexture2DArray<struct s> u3;
float4 main() : sv_target1
{
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% RWTexture3D types
[pixel shader]
struct s
@@ -253,6 +325,24 @@ float4 main() : sv_target1
return 0;
}
% RasterizerOrderedTexture3D types
[pixel shader todo]
struct s
{
float3 a;
};
RasterizerOrderedTexture3D<float4> u : register(u2);
RasterizerOrderedTexture3D<float> u1;
RasterizerOrderedTexture3D<float2x2> u2;
RasterizerOrderedTexture3D<struct s> u3;
float4 main() : sv_target1
{
u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
[require]
shader model >= 5.0
@@ -316,6 +406,14 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
RasterizerOrderedTexture1D<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
RWTexture1DArray<Texture2D> u;
@@ -324,6 +422,14 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
RasterizerOrderedTexture1DArray<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
RWTexture2D<Texture2D> u;
@@ -332,6 +438,14 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
RasterizerOrderedTexture2D<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
RWTexture2DArray<Texture2D> u;
@@ -340,6 +454,14 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
RasterizerOrderedTexture2DArray<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
RWTexture3D<Texture2D> u;
@@ -348,6 +470,14 @@ float4 main() : sv_target1
return 0;
}
[pixel shader fail]
RasterizerOrderedTexture3D<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
@@ -367,6 +497,19 @@ struct s
Texture2D t;
};
RasterizerOrderedTexture1D<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture1DArray<struct s> u;
float4 main() : sv_target1
@@ -380,6 +523,19 @@ struct s
Texture2D t;
};
RasterizerOrderedTexture1DArray<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture2D<struct s> u;
float4 main() : sv_target1
@@ -393,6 +549,19 @@ struct s
Texture2D t;
};
RasterizerOrderedTexture2D<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture2DArray<struct s> u;
float4 main() : sv_target1
@@ -406,9 +575,35 @@ struct s
Texture2D t;
};
RasterizerOrderedTexture2DArray<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWTexture3D<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedTexture3D<struct s> u;
float4 main() : sv_target1
{
return 0;
}