vkd3d-shader/dxil: Handle hyperbolic trigonometric functions in sm6_parser_emit_dx_unary().

This commit is contained in:
Conor McCarthy
2024-01-22 15:28:44 +10:00
committed by Alexandre Julliard
parent c2f6985454
commit 625e289574
Notes: Alexandre Julliard 2024-02-07 23:26:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/618
5 changed files with 30 additions and 6 deletions

View File

@@ -171,10 +171,13 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_GATHER4_S ] = "gather4_s",
[VKD3DSIH_GEO ] = "ge",
[VKD3DSIH_GEU ] = "ge_unord",
[VKD3DSIH_HCOS ] = "hcos",
[VKD3DSIH_HS_CONTROL_POINT_PHASE ] = "hs_control_point_phase",
[VKD3DSIH_HS_DECLS ] = "hs_decls",
[VKD3DSIH_HS_FORK_PHASE ] = "hs_fork_phase",
[VKD3DSIH_HS_JOIN_PHASE ] = "hs_join_phase",
[VKD3DSIH_HSIN ] = "hsin",
[VKD3DSIH_HTAN ] = "htan",
[VKD3DSIH_IADD ] = "iadd",
[VKD3DSIH_IBFE ] = "ibfe",
[VKD3DSIH_IDIV ] = "idiv",