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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
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Notes:
Henri Verbeet
2024-08-05 16:15:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/976
@ -408,7 +408,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
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}
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}
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ctx->last_was_eof = false;
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ctx->last_was_eof = false;
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assert(ctx->file_count);
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VKD3D_ASSERT(ctx->file_count);
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if (!(token = preproc_lexer_lex(lval, lloc, scanner)))
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if (!(token = preproc_lexer_lex(lval, lloc, scanner)))
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{
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{
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ctx->last_was_eof = true;
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ctx->last_was_eof = true;
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@ -646,7 +646,7 @@ int yylex(YYSTYPE *lval, YYLTYPE *lloc, yyscan_t scanner)
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{
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{
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struct preproc_text *current_arg = NULL;
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struct preproc_text *current_arg = NULL;
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assert(func_state->macro->arg_count);
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VKD3D_ASSERT(func_state->macro->arg_count);
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if (func_state->arg_count < func_state->macro->arg_count)
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if (func_state->arg_count < func_state->macro->arg_count)
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current_arg = &func_state->macro->arg_values[func_state->arg_count];
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current_arg = &func_state->macro->arg_values[func_state->arg_count];
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