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ci: Update the DXC version used on the CI to 1.8.2407.
Unfortuantely different versions of DXC accept or fail differently in some cases. We don't care too much about validating the DXC behavior itself, but it's useful that all the CI jobs use the same version so that we don't have to complicate the shader runner language. The macOS version is currently bound to be pretty recent because otherwise libdxil.dylib is not provided. So I'm updating the Linux and Windows version as well. I don't expect it should be particularly hard for other maintainers to keep up with the DXC updates, since it just amounts to downloading a ZIP file and extracting two libraries.
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Notes:
Henri Verbeet
2024-10-28 18:12:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1219
@ -81,7 +81,7 @@ RUN export DEBIAN_FRONTEND=noninteractive; \
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rm -fr mesa && \
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apt-get clean && \
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curl -L -s https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.7.2308/linux_dxc_2023_08_14.x86_64.tar.gz | tar zx -C /usr/local ./lib/libdxcompiler.so ./lib/libdxil.so && \
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curl -L -s https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/linux_dxc_2024_07_31.x86_64.tar.gz | tar zx -C /usr/local ./lib/libdxcompiler.so ./lib/libdxil.so && \
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groupadd host-render -g 800 && \
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useradd -m gitlab -G host-render
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@ -38,7 +38,7 @@ test-win-64-dxc:
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tags:
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- win10-21h2
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script:
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- 'Invoke-WebRequest -Uri "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.7.2308/dxc_2023_08_14.zip" -OutFile ".\dxc.zip"'
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- 'Invoke-WebRequest -Uri "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2407/dxc_2024_07_31.zip" -OutFile ".\dxc.zip"'
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- 'Expand-Archive -Path "dxc.zip" -DestinationPath ".\dxc"'
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- '$Env:PATH += ";" + (Convert-Path ".\dxc\bin\x64")'
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- git rebase $CI_MERGE_REQUEST_DIFF_BASE_SHA --exec './artifacts/driver.cross64.exe $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD)'
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@ -201,7 +201,7 @@ draw quad
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probe (0, 0) rgba (0.0, 4.0, 5.0, 6.0)
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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// Elements cannot overlap if buffer is used.
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cbuffer buffer
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{
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@ -215,16 +215,8 @@ float4 main() : sv_target
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return float4(c, a[1].x, b[0].x, b[1].x);
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}
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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uniform 8 float4 3.0 0.0 0.0 0.0
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uniform 12 float4 4.0 0.0 0.0 0.0
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todo(sm<6) draw quad
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probe (0, 0) rgba (1.0, 3.0, 3.0, 4.0)
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[pixel shader]
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[pixel shader fail(sm>=6)]
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// Elements can overlap if buffer is not used.
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cbuffer buffer
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{
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@ -316,7 +308,7 @@ float4 main() : sv_target
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}
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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// Matrices must be aligned.
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cbuffer buffer
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{
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@ -329,7 +321,7 @@ float4 main() : sv_target
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}
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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// Arrays must be aligned.
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cbuffer buffer
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{
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@ -342,7 +334,7 @@ float4 main() : sv_target
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}
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[pixel shader fail(sm<6)]
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[pixel shader fail]
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// Structs must be aligned.
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struct apple
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{
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@ -46,7 +46,7 @@ float4 main() : POSITION
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}
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% outputcontrolpoints defaults to 0 for SM >= 6.
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[hull shader fail(sm<6)]
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[hull shader fail]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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@ -395,7 +395,7 @@ float4 main() : POSITION
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%% Test the valid range for outputcontrolpoints ([0, 32]).
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[hull shader]
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[hull shader fail(sm>=6)]
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struct patch_constant_data
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{
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float edges[2] : SV_TessFactor;
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