vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.

This commit is contained in:
Zebediah Figura
2023-08-09 18:59:51 -05:00
committed by Alexandre Julliard
parent c1ebba9515
commit 622311da8e
Notes: Alexandre Julliard 2023-08-23 22:51:23 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/304
2 changed files with 8 additions and 4 deletions

View File

@@ -1339,6 +1339,8 @@ enum vkd3d_shader_descriptor_info_flag
/** The descriptor is a UAV resource, on which the shader performs
* atomic ops. \since 1.6 */
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS = 0x00000008,
/** The descriptor is a raw (byte-addressed) buffer. \since 1.9 */
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER = 0x00000010,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
};