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vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.
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committed by
Alexandre Julliard
parent
c1ebba9515
commit
622311da8e
Notes:
Alexandre Julliard
2023-08-23 22:51:23 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/304
@@ -1339,6 +1339,8 @@ enum vkd3d_shader_descriptor_info_flag
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/** The descriptor is a UAV resource, on which the shader performs
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* atomic ops. \since 1.6 */
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VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS = 0x00000008,
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/** The descriptor is a raw (byte-addressed) buffer. \since 1.9 */
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VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER = 0x00000010,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
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};
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