vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.

This commit is contained in:
Elizabeth Figura
2024-12-09 15:06:44 -06:00
committed by Henri Verbeet
parent 20aa37237d
commit 62196b2bf1
Notes: Henri Verbeet 2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
4 changed files with 25 additions and 19 deletions

View File

@ -1011,7 +1011,7 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
else if (cf_instr)
{
struct list *tail = list_tail(&block->instrs);
struct hlsl_ir_node *not, *iff, *load;
struct hlsl_ir_node *not, *load;
struct hlsl_block then_block;
/* If we're in a loop, we should have used "break" instead. */
@ -1026,10 +1026,7 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun
load = hlsl_block_add_simple_load(ctx, block, func->early_return_var, &cf_instr->loc);
not = hlsl_block_add_unary_expr(ctx, block, HLSL_OP1_LOGIC_NOT, load, &cf_instr->loc);
if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &cf_instr->loc)))
return false;
list_add_tail(&block->instrs, &iff->entry);
hlsl_block_add_if(ctx, block, not, &then_block, NULL, &cf_instr->loc);
}
return has_early_return;