vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.

This commit is contained in:
Elizabeth Figura
2024-12-09 15:06:44 -06:00
committed by Henri Verbeet
parent 20aa37237d
commit 62196b2bf1
Notes: Henri Verbeet 2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
4 changed files with 25 additions and 19 deletions

View File

@@ -1515,6 +1515,8 @@ struct hlsl_ir_node *hlsl_block_add_expr(struct hlsl_ctx *ctx, struct hlsl_block
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_float_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
float f, const struct vkd3d_shader_location *loc);
void hlsl_block_add_if(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *condition,
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
struct hlsl_ir_node *hlsl_block_add_int_constant(struct hlsl_ctx *ctx, struct hlsl_block *block,
int32_t n, const struct vkd3d_shader_location *loc);
void hlsl_block_add_jump(struct hlsl_ctx *ctx, struct hlsl_block *block, enum hlsl_ir_jump_type type,