vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.

This commit is contained in:
Elizabeth Figura
2024-12-09 15:06:44 -06:00
committed by Henri Verbeet
parent 20aa37237d
commit 62196b2bf1
Notes: Henri Verbeet 2025-03-10 15:23:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1404
4 changed files with 25 additions and 19 deletions

View File

@@ -1789,6 +1789,23 @@ struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *cond
return &iff->node;
}
void hlsl_block_add_if(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *condition,
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *instr = hlsl_new_if(ctx, condition, then_block, else_block, loc);
if (instr)
{
hlsl_block_add_instr(block, instr);
}
else
{
hlsl_block_cleanup(then_block);
if (else_block)
hlsl_block_cleanup(else_block);
}
}
struct hlsl_ir_switch_case *hlsl_new_switch_case(struct hlsl_ctx *ctx, unsigned int value,
bool is_default, struct hlsl_block *body, const struct vkd3d_shader_location *loc)
{