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vkd3d-shader: Always ensure a RET at the end of a program.
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61bda1c054
Notes:
Henri Verbeet
2024-11-04 17:11:05 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1236
@ -789,6 +789,23 @@ static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_i
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shader_register_eliminate_phase_addressing(&ins->dst[i].reg, instance_id);
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shader_register_eliminate_phase_addressing(&ins->dst[i].reg, instance_id);
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}
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}
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/* Ensure that the program closes with a ret. sm1 programs do not, by default.
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* Many of our IR passes rely on this in order to insert instructions at the
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* end of execution. */
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static enum vkd3d_result vsir_program_ensure_ret(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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{
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static const struct vkd3d_shader_location no_loc;
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if (program->instructions.count
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&& program->instructions.elements[program->instructions.count - 1].opcode == VKD3DSIH_RET)
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return VKD3D_OK;
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if (!shader_instruction_array_insert_at(&program->instructions, program->instructions.count, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vsir_instruction_init(&program->instructions.elements[program->instructions.count - 1], &no_loc, VKD3DSIH_RET);
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return VKD3D_OK;
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}
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static const struct vkd3d_shader_varying_map *find_varying_map(
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static const struct vkd3d_shader_varying_map *find_varying_map(
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const struct vkd3d_shader_varying_map_info *varying_map, unsigned int signature_idx)
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const struct vkd3d_shader_varying_map_info *varying_map, unsigned int signature_idx)
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{
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{
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@ -2490,15 +2507,14 @@ static void VKD3D_PRINTF_FUNC(3, 4) cf_flattener_create_block_name(struct cf_fla
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static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener,
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static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener,
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struct vkd3d_shader_message_context *message_context)
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struct vkd3d_shader_message_context *message_context)
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{
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{
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bool main_block_open, is_hull_shader, after_declarations_section;
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struct vkd3d_shader_instruction_array *instructions;
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struct vkd3d_shader_instruction_array *instructions;
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struct vsir_program *program = flattener->program;
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struct vsir_program *program = flattener->program;
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bool is_hull_shader, after_declarations_section;
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struct vkd3d_shader_instruction *dst_ins;
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struct vkd3d_shader_instruction *dst_ins;
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size_t i;
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size_t i;
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instructions = &program->instructions;
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instructions = &program->instructions;
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is_hull_shader = program->shader_version.type == VKD3D_SHADER_TYPE_HULL;
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is_hull_shader = program->shader_version.type == VKD3D_SHADER_TYPE_HULL;
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main_block_open = !is_hull_shader;
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after_declarations_section = is_hull_shader;
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after_declarations_section = is_hull_shader;
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if (!cf_flattener_require_space(flattener, instructions->count + 1))
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if (!cf_flattener_require_space(flattener, instructions->count + 1))
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@ -2822,8 +2838,6 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
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if (cf_info)
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if (cf_info)
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cf_info->inside_block = false;
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cf_info->inside_block = false;
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else
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main_block_open = false;
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break;
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break;
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default:
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default:
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@ -2833,14 +2847,6 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte
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}
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}
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}
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}
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if (main_block_open)
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{
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if (!(dst_ins = cf_flattener_require_space(flattener, 1)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vsir_instruction_init(dst_ins, &flattener->location, VKD3DSIH_RET);
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++flattener->instruction_count;
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}
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return flattener->status;
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return flattener->status;
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}
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}
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@ -8012,6 +8018,8 @@ enum vkd3d_result vsir_program_transform(struct vsir_program *program, uint64_t
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}
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}
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else
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else
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{
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{
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vsir_transform(&ctx, vsir_program_ensure_ret);
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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vsir_transform(&ctx, vsir_program_remap_output_signature);
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vsir_transform(&ctx, vsir_program_remap_output_signature);
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