tests: Test depth bounds.

This commit is contained in:
Anna (navi) Figueiredo Gomes 2024-09-02 01:46:43 +02:00 committed by Henri Verbeet
parent e761b2cad1
commit 61a700bcdc
Notes: Henri Verbeet 2024-09-11 15:31:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1031
2 changed files with 66 additions and 0 deletions

View File

@ -93,6 +93,7 @@ vkd3d_shader_tests = \
tests/hlsl/d3dcolor-to-ubyte4.shader_test \ tests/hlsl/d3dcolor-to-ubyte4.shader_test \
tests/hlsl/ddxddy.shader_test \ tests/hlsl/ddxddy.shader_test \
tests/hlsl/default-values.shader_test \ tests/hlsl/default-values.shader_test \
tests/hlsl/depth-bounds.shader_test \
tests/hlsl/depth-out.shader_test \ tests/hlsl/depth-out.shader_test \
tests/hlsl/determinant.shader_test \ tests/hlsl/determinant.shader_test \
tests/hlsl/discard.shader_test \ tests/hlsl/discard.shader_test \

View File

@ -0,0 +1,65 @@
[require]
shader model >= 5.0
depth-bounds
[rtv 0]
size (2d, 640, 480)
[uav 1]
format r32-float
size (buffer, 1)
0.0
[dsv]
size (2d, 640, 480)
[vertex shader]
RWBuffer<float> u : register(u1);
float4 main(float4 position : position) : sv_position
{
u[0] = 0.0;
return float4(position.xy, 1.0, 1.0);
}
[pixel shader]
RWBuffer<float> u : register(u1);
[earlydepthstencil]
float4 main() : sv_target
{
u[0] = 1.0;
return float4(1, 1, 1, 1);
}
[test]
depth-bounds 0.3 0.6
depth greater equal
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.0
todo(glsl) draw quad
todo(d3d12) probe (0, 0) rgba(0, 0, 0, 0)
todo probe uav 1 (0) r(0.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.3
todo(glsl) draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.5
todo(glsl) draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 0.6
todo(glsl) draw quad
probe (0, 0) rgba(1, 1, 1, 1)
probe uav 1 (0) r(1.0)
clear rtv 0 0.0 0.0 0.0 0.0
clear dsv 1.0
todo(glsl) draw quad
todo(d3d12) probe (0, 0) rgba(0, 0, 0, 0)
todo probe uav 1 (0) r(0.0)