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vkd3d-shader/msl: Implement VSIR_OP_FREM.
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Notes:
Henri Verbeet
2025-09-30 17:26:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1759
@@ -43,9 +43,8 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
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draw quad
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probe (0, 0) f32(2.0, -2.0, 2.0, -2.0) 16
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[pixel shader fail(sm<2)]
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uniform float2 a;
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@@ -59,9 +58,8 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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draw quad
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probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<2)]
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float4 x, y;
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@@ -74,9 +72,8 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 5.0 -42.1 4.0 45.0
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uniform 4 float4 15.0 -5.0 4.1 5.0
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
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draw quad
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probe (0, 0) f32(5.0, -2.1, 4.0, 0.0) 6
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[pixel shader notimpl(sm<2)]
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uniform float2 a;
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