vkd3d-shader/msl: Implement VSIR_OP_FREM.

This commit is contained in:
Henri Verbeet
2025-09-22 17:54:51 +02:00
parent 521efaeb7b
commit 6174d1af5d
Notes: Henri Verbeet 2025-09-30 17:26:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1759
2 changed files with 9 additions and 9 deletions

View File

@@ -1543,6 +1543,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_FRC:
msl_intrinsic(gen, ins, "fract");
break;
case VSIR_OP_FREM:
msl_intrinsic(gen, ins, "fmod");
break;
case VSIR_OP_FTOI:
msl_cast(gen, ins, "int");
break;