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vkd3d-shader/msl: Implement VSIR_OP_FREM.
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Notes:
Henri Verbeet
2025-09-30 17:26:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1759
@@ -1543,6 +1543,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_FRC:
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msl_intrinsic(gen, ins, "fract");
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break;
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case VSIR_OP_FREM:
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msl_intrinsic(gen, ins, "fmod");
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break;
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case VSIR_OP_FTOI:
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msl_cast(gen, ins, "int");
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break;
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