vkd3d: Introduce struct vkd3d_null_event.

This effectively moves "null_event_cond" from struct d3d12_fence and
"latch" from struct vkd3d_waiting_event together into a separate
structure, as well as storing the signalling function in struct
vkd3d_waiting_event instead of getting it from struct d3d12_device. I
think that largely makes sense on its own, but storing the signalling
function in struct vkd3d_waiting_event also allows us to more easily
implement d3d12_device_SetEventOnMultipleFenceCompletion() in a
subsequent commit.
This commit is contained in:
Henri Verbeet
2025-04-29 21:03:25 +02:00
parent 4289ec60a1
commit 615dce0eaa
Notes: Henri Verbeet 2025-05-06 19:05:21 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1476
2 changed files with 74 additions and 48 deletions

View File

@@ -31,6 +31,50 @@ static void d3d12_command_queue_submit_locked(struct d3d12_command_queue *queue)
static HRESULT d3d12_command_queue_flush_ops(struct d3d12_command_queue *queue, bool *flushed_any);
static HRESULT d3d12_command_queue_flush_ops_locked(struct d3d12_command_queue *queue, bool *flushed_any);
struct vkd3d_null_event
{
struct vkd3d_mutex mutex;
struct vkd3d_cond cond;
bool signalled;
};
static void vkd3d_null_event_signal(struct vkd3d_null_event *e)
{
vkd3d_mutex_lock(&e->mutex);
e->signalled = true;
vkd3d_cond_signal(&e->cond);
vkd3d_mutex_unlock(&e->mutex);
}
static void vkd3d_null_event_wait(struct vkd3d_null_event *e)
{
vkd3d_mutex_lock(&e->mutex);
while (!e->signalled)
vkd3d_cond_wait(&e->cond, &e->mutex);
e->signalled = false;
vkd3d_mutex_unlock(&e->mutex);
}
static void vkd3d_null_event_cleanup(struct vkd3d_null_event *e)
{
vkd3d_cond_destroy(&e->cond);
vkd3d_mutex_destroy(&e->mutex);
}
static void vkd3d_null_event_init(struct vkd3d_null_event *e)
{
vkd3d_mutex_init(&e->mutex);
vkd3d_cond_init(&e->cond);
e->signalled = false;
}
static HRESULT vkd3d_signal_null_event(HANDLE h)
{
vkd3d_null_event_signal(h);
return S_OK;
}
HRESULT vkd3d_queue_create(struct d3d12_device *device,
uint32_t family_index, const VkQueueFamilyProperties *properties, struct vkd3d_queue **queue)
{
@@ -753,8 +797,6 @@ static HRESULT d3d12_fence_add_vk_semaphore(struct d3d12_fence *fence, VkSemapho
static void d3d12_fence_signal_external_events_locked(struct d3d12_fence *fence)
{
struct d3d12_device *device = fence->device;
bool signal_null_event_cond = false;
unsigned int i, j;
for (i = 0, j = 0; i < fence->event_count; ++i)
@@ -763,28 +805,16 @@ static void d3d12_fence_signal_external_events_locked(struct d3d12_fence *fence)
if (current->value <= fence->value)
{
if (current->event)
{
device->signal_event(current->event);
current->signal(current->event);
continue;
}
else
{
*current->latch = true;
signal_null_event_cond = true;
}
}
else
{
if (i != j)
fence->events[j] = *current;
++j;
}
}
fence->event_count = j;
if (signal_null_event_cond)
vkd3d_cond_broadcast(&fence->null_event_cond);
}
static HRESULT d3d12_fence_signal(struct d3d12_fence *fence, uint64_t value, VkFence vk_fence, bool on_cpu)
@@ -978,7 +1008,6 @@ static void d3d12_fence_decref(struct d3d12_fence *fence)
vkd3d_free(fence->events);
vkd3d_free(fence->semaphores);
vkd3d_mutex_destroy(&fence->mutex);
vkd3d_cond_destroy(&fence->null_event_cond);
vkd3d_free(fence);
d3d12_device_release(device);
@@ -1051,8 +1080,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence1 *
UINT64 value, HANDLE event)
{
struct d3d12_fence *fence = impl_from_ID3D12Fence1(iface);
struct vkd3d_null_event null_event;
PFN_vkd3d_signal_event signal;
unsigned int i;
bool latch = false;
TRACE("iface %p, value %#"PRIx64", event %p.\n", iface, value, event);
@@ -1078,6 +1108,14 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence1 *
}
}
signal = fence->device->signal_event;
if (!event)
{
vkd3d_null_event_init(&null_event);
event = &null_event;
signal = vkd3d_signal_null_event;
}
if (!vkd3d_array_reserve((void **)&fence->events, &fence->events_size,
fence->event_count + 1, sizeof(*fence->events)))
{
@@ -1086,22 +1124,19 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence1 *
return E_OUTOFMEMORY;
}
fence->events[fence->event_count].value = value;
fence->events[fence->event_count].event = event;
fence->events[fence->event_count].latch = &latch;
fence->events[fence->event_count].signal = signal;
fence->events[fence->event_count].value = value;
++fence->event_count;
/* If event is NULL, we need to block until the fence value completes.
* Implement this in a uniform way where we pretend we have a dummy event.
* A NULL fence->events[].event means that we should set latch to true
* and signal a condition variable instead of calling external signal_event callback. */
if (!event)
vkd3d_mutex_unlock(&fence->mutex);
if (event == &null_event)
{
while (!latch)
vkd3d_cond_wait(&fence->null_event_cond, &fence->mutex);
vkd3d_null_event_wait(&null_event);
vkd3d_null_event_cleanup(&null_event);
}
vkd3d_mutex_unlock(&fence->mutex);
return S_OK;
}
@@ -1185,8 +1220,6 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
vkd3d_mutex_init(&fence->mutex);
vkd3d_cond_init(&fence->null_event_cond);
if ((fence->flags = flags))
FIXME("Ignoring flags %#x.\n", flags);
@@ -1201,8 +1234,8 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
&fence->timeline_semaphore)) < 0)
{
WARN("Failed to create timeline semaphore, vr %d.\n", vr);
hr = hresult_from_vk_result(vr);
goto fail_destroy_null_cond;
vkd3d_mutex_destroy(&fence->mutex);
return hresult_from_vk_result(vr);
}
fence->semaphores = NULL;
@@ -1213,20 +1246,14 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
if (FAILED(hr = vkd3d_private_store_init(&fence->private_store)))
{
goto fail_destroy_timeline_semaphore;
VK_CALL(vkDestroySemaphore(device->vk_device, fence->timeline_semaphore, NULL));
vkd3d_mutex_destroy(&fence->mutex);
return hr;
}
d3d12_device_add_ref(fence->device = device);
return S_OK;
fail_destroy_timeline_semaphore:
VK_CALL(vkDestroySemaphore(device->vk_device, fence->timeline_semaphore, NULL));
fail_destroy_null_cond:
vkd3d_cond_destroy(&fence->null_event_cond);
vkd3d_mutex_destroy(&fence->mutex);
return hr;
}
HRESULT d3d12_fence_create(struct d3d12_device *device,

View File

@@ -385,13 +385,12 @@ struct d3d12_fence
uint64_t value;
uint64_t max_pending_value;
struct vkd3d_mutex mutex;
struct vkd3d_cond null_event_cond;
struct vkd3d_waiting_event
{
uint64_t value;
HANDLE event;
bool *latch;
PFN_vkd3d_signal_event signal;
uint64_t value;
} *events;
size_t events_size;
size_t event_count;