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tests: Test nested initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -70,6 +70,7 @@ vkd3d_shader_tests = \
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tests/hlsl-gather.shader_test \
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tests/hlsl-gather.shader_test \
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tests/hlsl-initializer-invalid-arg-count.shader_test \
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tests/hlsl-initializer-invalid-arg-count.shader_test \
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tests/hlsl-initializer-local-array.shader_test \
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tests/hlsl-initializer-local-array.shader_test \
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tests/hlsl-initializer-nested.shader_test \
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tests/hlsl-initializer-numeric.shader_test \
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tests/hlsl-initializer-numeric.shader_test \
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tests/hlsl-initializer-static-array.shader_test \
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tests/hlsl-initializer-static-array.shader_test \
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tests/hlsl-initializer-struct.shader_test \
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tests/hlsl-initializer-struct.shader_test \
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@ -302,6 +303,7 @@ XFAIL_TESTS = \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-array-dimension.shader_test \
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tests/hlsl-initializer-invalid-arg-count.shader_test \
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tests/hlsl-initializer-invalid-arg-count.shader_test \
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tests/hlsl-initializer-local-array.shader_test \
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tests/hlsl-initializer-local-array.shader_test \
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tests/hlsl-initializer-nested.shader_test \
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tests/hlsl-initializer-numeric.shader_test \
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tests/hlsl-initializer-numeric.shader_test \
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tests/hlsl-initializer-static-array.shader_test \
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tests/hlsl-initializer-static-array.shader_test \
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tests/hlsl-initializer-struct.shader_test \
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tests/hlsl-initializer-struct.shader_test \
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56
tests/hlsl-initializer-nested.shader_test
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56
tests/hlsl-initializer-nested.shader_test
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@ -0,0 +1,56 @@
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[pixel shader]
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float4 main() : sv_target
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{
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float4 aaa = {1, {{{2, {3}}, 4}}};
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return aaa;
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}
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[test]
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draw quad
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probe all rgba (1, 2, 3, 4)
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[pixel shader]
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float4 main() : sv_target
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{
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float4 aaa[3] =
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{
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11, {{{12, {13}}, 14},
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21, 22}, 23, {{24,
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31, {32, 33}, 34}},
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};
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return aaa[1];
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}
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[test]
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draw quad
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probe all rgba (21, 22, 23, 24)
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[pixel shader]
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struct stu1
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{
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float4 aaa;
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float4 bbb;
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};
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struct stu2
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{
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int3 ccc;
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stu1 ddd;
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};
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float4 main() : sv_target
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{
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struct stu2 val =
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{
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11, {12, 13,
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21, {{{22}}}, 23}, {{24,
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31, 32}}, 33, 34,
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};
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return val.ddd.aaa;
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}
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[test]
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draw quad
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probe all rgba (21, 22, 23, 24)
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