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vkd3d-shader/ir: Run validation after remapping the output signature.
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Notes:
Henri Verbeet
2024-09-10 21:57:30 +02:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1049
@ -551,9 +551,11 @@ static const struct vkd3d_shader_varying_map *find_varying_map(
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}
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}
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static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program *program,
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static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
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struct vsir_normalisation_context *ctx)
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{
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{
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const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
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const struct vkd3d_shader_location location = {.source_name = ctx->compile_info->source_name};
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struct vkd3d_shader_message_context *message_context = ctx->message_context;
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const struct vkd3d_shader_compile_info *compile_info = ctx->compile_info;
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struct shader_signature *signature = &program->output_signature;
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struct shader_signature *signature = &program->output_signature;
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const struct vkd3d_shader_varying_map_info *varying_map;
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const struct vkd3d_shader_varying_map_info *varying_map;
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unsigned int i;
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unsigned int i;
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@ -6657,15 +6659,12 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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}
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}
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else
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else
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{
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{
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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vsir_transform(&ctx, vsir_program_remap_output_signature);
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if (ctx.result < 0)
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if (ctx.result < 0)
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return ctx.result;
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return ctx.result;
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if (program->shader_version.type != VKD3D_SHADER_TYPE_PIXEL)
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{
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if ((result = vsir_program_remap_output_signature(program, compile_info, message_context)) < 0)
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return result;
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}
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL)
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{
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{
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if ((result = instruction_array_flatten_hull_shader_phases(&program->instructions)) < 0)
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if ((result = instruction_array_flatten_hull_shader_phases(&program->instructions)) < 0)
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