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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2781,8 +2781,7 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
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memset(root_signature, 0, sizeof(*root_signature));
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memset(root_signature, 0, sizeof(*root_signature));
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if (messages)
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if (messages)
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*messages = NULL;
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*messages = NULL;
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if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
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vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL);
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return VKD3D_ERROR;
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ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
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ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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vkd3d_shader_message_context_trace_messages(&message_context);
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@ -3346,8 +3345,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
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*messages = NULL;
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*messages = NULL;
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memset(&context, 0, sizeof(context));
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memset(&context, 0, sizeof(context));
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if (!vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL))
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vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL);
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return VKD3D_ERROR;
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if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
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if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
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&& root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
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&& root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
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@ -1579,11 +1579,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code
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enum vkd3d_result result = VKD3D_OK;
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enum vkd3d_result result = VKD3D_OK;
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void *code;
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void *code;
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if (!vkd3d_string_buffer_init(&buffer))
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vkd3d_string_buffer_init(&buffer);
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{
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ERR("Failed to initialize string buffer.\n");
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return VKD3D_ERROR;
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}
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shader_sm4_read_header(data, &ptr, &shader_version);
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shader_sm4_read_header(data, &ptr, &shader_version);
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shader_addline(&buffer, "%s_%u_%u\n",
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shader_addline(&buffer, "%s_%u_%u\n",
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@ -23,23 +23,9 @@
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
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static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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{
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buffer->buffer[0] = '\0';
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memset(buffer, 0, sizeof(*buffer));
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buffer->content_size = 0;
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}
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bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
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{
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buffer->buffer_size = 32;
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if (!(buffer->buffer = vkd3d_malloc(buffer->buffer_size)))
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{
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ERR("Failed to allocate shader buffer memory.\n");
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return false;
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}
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vkd3d_string_buffer_clear(buffer);
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return true;
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}
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}
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
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@ -52,6 +38,7 @@ static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int r
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unsigned int new_buffer_size = buffer->buffer_size * 2;
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unsigned int new_buffer_size = buffer->buffer_size * 2;
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char *new_buffer;
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char *new_buffer;
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new_buffer_size = max(new_buffer_size, 32);
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while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
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while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
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new_buffer_size *= 2;
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new_buffer_size *= 2;
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if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
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if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
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@ -71,6 +58,9 @@ int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *
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va_list a;
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va_list a;
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int rc;
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int rc;
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if (!buffer->content_size && !vkd3d_string_buffer_resize(buffer, 32))
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return -1;
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for (;;)
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for (;;)
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{
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{
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rem = buffer->buffer_size - buffer->content_size;
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rem = buffer->buffer_size - buffer->content_size;
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@ -118,7 +108,7 @@ static void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer,
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}
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}
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}
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}
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bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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enum vkd3d_shader_log_level log_level, const char *source_name)
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enum vkd3d_shader_log_level log_level, const char *source_name)
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{
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{
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context->log_level = log_level;
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context->log_level = log_level;
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@ -126,7 +116,7 @@ bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *cont
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context->line = 0;
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context->line = 0;
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context->column = 0;
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context->column = 0;
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return vkd3d_string_buffer_init(&context->messages);
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vkd3d_string_buffer_init(&context->messages);
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}
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}
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
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@ -845,8 +835,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ret = scan_dxbc(compile_info, &message_context);
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ret = scan_dxbc(compile_info, &message_context);
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@ -947,8 +936,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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if ((ret = vkd3d_shader_validate_compile_info(compile_info)) < 0)
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return ret;
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return ret;
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if (!vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name))
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vkd3d_shader_message_context_init(&message_context, compile_info->log_level, compile_info->source_name);
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return VKD3D_ERROR;
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switch (compile_info->source_type)
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switch (compile_info->source_type)
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{
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{
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@ -1050,8 +1038,7 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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if (messages)
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if (messages)
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*messages = NULL;
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*messages = NULL;
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if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
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vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL);
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return VKD3D_ERROR;
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ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
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ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
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vkd3d_shader_message_context_trace_messages(&message_context);
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vkd3d_shader_message_context_trace_messages(&message_context);
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@ -836,7 +836,7 @@ struct vkd3d_string_buffer
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enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
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enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
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int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
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int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
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struct vkd3d_shader_message_context
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struct vkd3d_shader_message_context
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@ -850,7 +850,7 @@ struct vkd3d_shader_message_context
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
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void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
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bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
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bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
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char **out) DECLSPEC_HIDDEN;
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char **out) DECLSPEC_HIDDEN;
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bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
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enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
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enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
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void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
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void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
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const char *function) DECLSPEC_HIDDEN;
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const char *function) DECLSPEC_HIDDEN;
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