vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-10-09 01:14:03 -05:00
committed by Alexandre Julliard
parent 05cf9a5404
commit 5fb9bcdd14
4 changed files with 16 additions and 35 deletions

View File

@@ -836,7 +836,7 @@ struct vkd3d_string_buffer
enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code *out) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
bool vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer) DECLSPEC_HIDDEN;
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args) DECLSPEC_HIDDEN;
struct vkd3d_shader_message_context
@@ -850,7 +850,7 @@ struct vkd3d_shader_message_context
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context) DECLSPEC_HIDDEN;
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context,
char **out) DECLSPEC_HIDDEN;
bool vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level, const char *source_name) DECLSPEC_HIDDEN;
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
const char *function) DECLSPEC_HIDDEN;