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vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
05cf9a5404
commit
5fb9bcdd14
@@ -1579,11 +1579,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(void *data, struct vkd3d_shader_code
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enum vkd3d_result result = VKD3D_OK;
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void *code;
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if (!vkd3d_string_buffer_init(&buffer))
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{
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ERR("Failed to initialize string buffer.\n");
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return VKD3D_ERROR;
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}
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vkd3d_string_buffer_init(&buffer);
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shader_sm4_read_header(data, &ptr, &shader_version);
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shader_addline(&buffer, "%s_%u_%u\n",
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