vkd3d-shader: Don't allocate an initial buffer in vkd3d_string_buffer_init().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-10-09 01:14:03 -05:00
committed by Alexandre Julliard
parent 05cf9a5404
commit 5fb9bcdd14
4 changed files with 16 additions and 35 deletions

View File

@@ -2781,8 +2781,7 @@ int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
memset(root_signature, 0, sizeof(*root_signature));
if (messages)
*messages = NULL;
if (!vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL))
return VKD3D_ERROR;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO, NULL);
ret = parse_dxbc(dxbc->code, dxbc->size, &message_context, rts0_handler, root_signature);
vkd3d_shader_message_context_trace_messages(&message_context);
@@ -3346,8 +3345,7 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_ro
*messages = NULL;
memset(&context, 0, sizeof(context));
if (!vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL))
return VKD3D_ERROR;
vkd3d_shader_message_context_init(&context.message_context, VKD3D_SHADER_LOG_INFO, NULL);
if (root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0
&& root_signature->version != VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)