vkd3d-shader/hlsl: Implement the modf() intrinsic.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-09 21:27:49 +02:00
committed by Henri Verbeet
parent cb55ba5b9b
commit 5fb3a91276
Notes: Henri Verbeet 2024-10-15 17:04:00 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1169
3 changed files with 59 additions and 0 deletions

View File

@@ -0,0 +1,28 @@
[pixel shader todo(sm<4)]
float4 v;
float4 main() : sv_target
{
float4 ip;
return modf(v, ip);
}
[test]
uniform 0 float4 1.2 1.7 -1.2 -1.7
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.7, -0.2, -0.7) 4
[pixel shader todo(sm<4)]
float4 v;
float4 main() : sv_target
{
float4 ip;
modf(v, ip);
return ip;
}
[test]
uniform 0 float4 1.2 2.7 -1.2 -2.7
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 2.0, -1.0, -2.0)