vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive().

This commit is contained in:
Henri Verbeet 2024-03-11 17:42:09 +01:00 committed by Alexandre Julliard
parent f61a92b908
commit 5f5145b8f8
Notes: Alexandre Julliard 2024-03-18 23:26:29 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/727

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@ -540,30 +540,33 @@ static void shader_print_tessellator_domain(struct vkd3d_d3d_asm_compiler *compi
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, domain, suffix); vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, domain, suffix);
} }
static void shader_dump_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler, static void shader_print_tessellator_output_primitive(struct vkd3d_d3d_asm_compiler *compiler,
enum vkd3d_shader_tessellator_output_primitive output_primitive) const char *prefix, enum vkd3d_shader_tessellator_output_primitive p, const char *suffix)
{ {
struct vkd3d_string_buffer *buffer = &compiler->buffer; struct vkd3d_string_buffer *buffer = &compiler->buffer;
const char *primitive;
shader_addline(buffer, "output_"); switch (p)
switch (output_primitive)
{ {
case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT: case VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT:
shader_addline(buffer, "point"); primitive = "output_point";
break; break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE: case VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE:
shader_addline(buffer, "line"); primitive = "output_line";
break; break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW: case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW:
shader_addline(buffer, "triangle_cw"); primitive = "output_triangle_cw";
break; break;
case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW: case VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW:
shader_addline(buffer, "triangle_ccw"); primitive = "output_triangle_ccw";
break; break;
default: default:
shader_addline(buffer, "unknown_tessellator_output_primitive(%#x)", output_primitive); vkd3d_string_buffer_printf(buffer, "%s%s<unhandled tessellator output primitive %#x>%s%s",
break; prefix, compiler->colours.error, p, compiler->colours.reset, suffix);
return;
} }
vkd3d_string_buffer_printf(buffer, "%s%s%s", prefix, primitive, suffix);
} }
static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler, static void shader_dump_tessellator_partitioning(struct vkd3d_d3d_asm_compiler *compiler,
@ -1945,8 +1948,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break; break;
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE: case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
vkd3d_string_buffer_printf(buffer, " "); shader_print_tessellator_output_primitive(compiler, " ", ins->declaration.tessellator_output_primitive, "");
shader_dump_tessellator_output_primitive(compiler, ins->declaration.tessellator_output_primitive);
break; break;
case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING: case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING: