vkd3d-shader: Use vkd3d_swizzle_get_component() in shader_dump_src_param().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-08-31 01:16:23 +02:00 committed by Alexandre Julliard
parent 8b6db3d366
commit 5f4fc9cb06

View File

@ -1239,11 +1239,12 @@ static void shader_dump_src_param(struct vkd3d_d3d_asm_compiler *compiler,
if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_IMMCONST64
&& param->reg.type != VKD3DSPR_SAMPLER)
{
unsigned int swizzle_x = vkd3d_swizzle_get_component(swizzle, 0);
unsigned int swizzle_y = vkd3d_swizzle_get_component(swizzle, 1);
unsigned int swizzle_z = vkd3d_swizzle_get_component(swizzle, 2);
unsigned int swizzle_w = vkd3d_swizzle_get_component(swizzle, 3);
static const char swizzle_chars[] = "xyzw";
DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;
DWORD swizzle_y = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(1)) & VKD3D_SHADER_SWIZZLE_MASK;
DWORD swizzle_z = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(2)) & VKD3D_SHADER_SWIZZLE_MASK;
DWORD swizzle_w = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(3)) & VKD3D_SHADER_SWIZZLE_MASK;
if (swizzle_x == swizzle_y
&& swizzle_x == swizzle_z