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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_int64().
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Notes:
Henri Verbeet
2025-09-04 14:11:49 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1712
@@ -4524,7 +4524,8 @@ static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compile
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true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
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component_count);
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false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
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type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count);
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type_id = spirv_get_type_id(builder, VSIR_DATA_U64, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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