vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_int64().

This commit is contained in:
Henri Verbeet
2025-09-02 11:59:47 +02:00
parent 441088e4df
commit 5f443593e3
Notes: Henri Verbeet 2025-09-04 14:11:49 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1712

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@@ -4524,7 +4524,8 @@ static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compile
true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1, true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
component_count); component_count);
false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count); false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count); type_id = spirv_get_type_id(builder, VSIR_DATA_U64, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
} }