vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-18 18:52:47 +04:30
committed by Alexandre Julliard
parent cb5c001062
commit 5ee018afe9
5 changed files with 60 additions and 60 deletions

View File

@@ -822,7 +822,7 @@ struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_compile_arguments *compile_args,
const struct vkd3d_shader_spirv_target_info *target_info,
const struct vkd3d_shader_scan_info *scan_info) DECLSPEC_HIDDEN;
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;