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vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
cb5c001062
commit
5ee018afe9
@@ -103,24 +103,24 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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}
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static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args)
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static int vkd3d_shader_validate_spirv_target_info(const struct vkd3d_shader_spirv_target_info *info)
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{
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if (!compile_args)
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if (!info)
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return VKD3D_OK;
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if (compile_args->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS)
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if (info->type != VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO)
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{
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WARN("Invalid structure type %#x.\n", compile_args->type);
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WARN("Invalid structure type %#x.\n", info->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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switch (compile_args->target)
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switch (info->target)
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{
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case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
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case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
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break;
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default:
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WARN("Invalid shader target %#x.\n", compile_args->target);
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WARN("Invalid shader target %#x.\n", info->target);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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@@ -130,7 +130,7 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, unsigned int compiler_options,
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const struct vkd3d_shader_interface_info *shader_interface_info,
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const struct vkd3d_shader_compile_arguments *compile_args)
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const struct vkd3d_shader_spirv_target_info *info)
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{
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struct vkd3d_shader_instruction instruction;
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struct vkd3d_dxbc_compiler *spirv_compiler;
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@@ -138,8 +138,8 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_parser parser;
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int ret;
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface_info %p, compile_args %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface_info, compile_args);
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface_info %p, info %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface_info, info);
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if (shader_interface_info && shader_interface_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO)
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{
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@@ -147,7 +147,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
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if ((ret = vkd3d_shader_validate_spirv_target_info(info)) < 0)
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return ret;
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scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO;
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@@ -164,7 +164,7 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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vkd3d_shader_trace(parser.data);
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if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
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&parser.shader_desc, compiler_options, shader_interface_info, compile_args, &scan_info)))
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&parser.shader_desc, compiler_options, shader_interface_info, info, &scan_info)))
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{
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ERR("Failed to create DXBC compiler.\n");
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vkd3d_shader_parser_destroy(&parser);
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