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vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
5082893e5d
commit
5edbccd33b
Notes:
Alexandre Julliard
2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
@@ -76,6 +76,7 @@ case {return KW_CASE; }
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cbuffer {return KW_CBUFFER; }
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centroid {return KW_CENTROID; }
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column_major {return KW_COLUMN_MAJOR; }
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ComputeShader {return KW_COMPUTESHADER; }
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compile {return KW_COMPILE; }
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const {return KW_CONST; }
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continue {return KW_CONTINUE; }
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@@ -83,6 +84,7 @@ DepthStencilState {return KW_DEPTHSTENCILSTATE; }
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DepthStencilView {return KW_DEPTHSTENCILVIEW; }
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default {return KW_DEFAULT; }
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discard {return KW_DISCARD; }
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DomainShader {return KW_DOMAINSHADER; }
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do {return KW_DO; }
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double {return KW_DOUBLE; }
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else {return KW_ELSE; }
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@@ -92,6 +94,7 @@ for {return KW_FOR; }
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fxgroup {return KW_FXGROUP; }
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GeometryShader {return KW_GEOMETRYSHADER; }
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groupshared {return KW_GROUPSHARED; }
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HullShader {return KW_HULLSHADER; }
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if {return KW_IF; }
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in {return KW_IN; }
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inline {return KW_INLINE; }
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