vkd3d-shader/hlsl: Accept multiple colon-separated attributes.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-10-27 14:31:20 +01:00
committed by Henri Verbeet
parent 794f4c30f4
commit 5ea946aa90
Notes: Henri Verbeet 2024-11-05 20:05:24 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1230
5 changed files with 75 additions and 23 deletions

View File

@@ -39,6 +39,16 @@ float4 main(float tex : texcoord) : sv_target
todo(msl) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
[pixel shader fail(sm>=6)]
float4 main(float tex : texcoord) : semantic : sv_target
{
return tex;
}
[test]
todo(msl) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
[pixel shader]
float4 main(float tex : texcoord) : sv_target
@@ -76,7 +86,7 @@ float4 main(in float2 arr[2]) : sv_target
[pixel shader]
struct apple
{
float3 tp[4] : TEXCOORD0;
float3 tp[4] : BOGUS : TEXCOORD0;
};
float4 main(in apple a) : sv_target