vkd3d-shader/msl: Handle SV_SAMPLE_INDEX inputs.

This commit is contained in:
Henri Verbeet
2025-05-22 10:11:39 +02:00
parent 34d8be3b2e
commit 5ea697b8eb
Notes: Henri Verbeet 2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
2 changed files with 17 additions and 1 deletions

View File

@@ -167,7 +167,7 @@ float4 main(uint id : sv_sampleindex) : sv_target
[test]
clear rtv 0 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
todo(msl) copy rtv 0 srv 0