vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.

This commit is contained in:
Henri Verbeet
2024-10-19 17:21:01 +02:00
parent d477a00734
commit 5e9edf25d0
Notes: Henri Verbeet 2024-10-24 21:02:25 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1211
2 changed files with 26 additions and 17 deletions

View File

@@ -23,7 +23,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.1, 0.1, 0.0)
@@ -37,7 +37,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.2, 0.1)
@@ -55,7 +55,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.1, 0.1, 0.0, 0.0)
@@ -69,7 +69,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.1, 0.1)
@@ -97,7 +97,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
@@ -111,5 +111,5 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, 0.0, 0.4, 0.0)