vkd3d-shader/dxil: Implement structured groupshared address space global variables.

This commit is contained in:
Conor McCarthy
2024-03-01 15:56:31 +10:00
committed by Alexandre Julliard
parent 0965a3608a
commit 5e63164d01
Notes: Alexandre Julliard 2024-03-14 23:23:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/681
2 changed files with 92 additions and 24 deletions

View File

@@ -1096,6 +1096,7 @@ struct vkd3d_shader_tgsm_raw
struct vkd3d_shader_tgsm_structured
{
struct vkd3d_shader_dst_param reg;
unsigned int alignment;
unsigned int byte_stride;
unsigned int structure_count;
bool zero_init;