vkd3d: Optimise descriptor copying for Vulkan-backed heaps.

Source descriptors are copied to separate arrays to facilitate use of
pre-initialised Vulkan structures, and allow arrayed writes where
possible.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-02-22 01:19:00 +10:00 committed by Alexandre Julliard
parent 2b71ea406f
commit 5e4f1e1ead
3 changed files with 329 additions and 29 deletions

View File

@ -3556,6 +3556,127 @@ static void STDMETHODCALLTYPE d3d12_device_CreateSampler(ID3D12Device *iface,
d3d12_desc_write_atomic(d3d12_desc_from_cpu_handle(descriptor), &tmp, device);
}
static void flush_desc_writes(struct d3d12_desc_copy_location locations[][VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE],
struct d3d12_desc_copy_info *infos, struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
{
enum vkd3d_vk_descriptor_set_index set;
for (set = 0; set < VKD3D_SET_INDEX_COUNT; ++set)
{
if (!infos[set].count)
continue;
d3d12_desc_copy_vk_heap_range(locations[set], &infos[set], descriptor_heap, set, device);
infos[set].count = 0;
infos[set].uav_counter = false;
}
}
static void d3d12_desc_buffered_copy_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_desc_copy_location locations[][VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE],
struct d3d12_desc_copy_info *infos, struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
{
struct d3d12_desc_copy_location *location;
enum vkd3d_vk_descriptor_set_index set;
struct vkd3d_mutex *mutex;
mutex = d3d12_device_get_descriptor_mutex(device, src);
vkd3d_mutex_lock(mutex);
if (src->magic == VKD3D_DESCRIPTOR_MAGIC_FREE)
{
/* Source must be unlocked first, and therefore can't be used as a null source. */
static const struct d3d12_desc null = {0};
vkd3d_mutex_unlock(mutex);
d3d12_desc_write_atomic(dst, &null, device);
return;
}
set = vkd3d_vk_descriptor_set_index_from_vk_descriptor_type(src->vk_descriptor_type);
location = &locations[set][infos[set].count++];
location->src = *src;
if (location->src.magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW)
vkd3d_view_incref(location->src.u.view);
vkd3d_mutex_unlock(mutex);
infos[set].uav_counter |= (location->src.magic == VKD3D_DESCRIPTOR_MAGIC_UAV)
& !!location->src.u.view->vk_counter_view;
location->dst = dst;
if (infos[set].count == ARRAY_SIZE(locations[0]))
{
d3d12_desc_copy_vk_heap_range(locations[set], &infos[set], descriptor_heap, set, device);
infos[set].count = 0;
infos[set].uav_counter = false;
}
}
/* Some games, e.g. Control, copy a large number of descriptors per frame, so the
* speed of this function is critical. */
static void d3d12_device_vk_heaps_copy_descriptors(struct d3d12_device *device,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
const UINT *src_descriptor_range_sizes)
{
struct d3d12_desc_copy_location locations[VKD3D_SET_INDEX_COUNT][VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
unsigned int dst_range_idx, dst_idx, src_range_idx, src_idx;
/* The locations array is relatively large, and often mostly empty. Keeping these
* values together in a separate array will likely result in fewer cache misses. */
struct d3d12_desc_copy_info infos[VKD3D_SET_INDEX_COUNT];
struct d3d12_descriptor_heap *descriptor_heap = NULL;
const struct d3d12_desc *src, *heap_base, *heap_end;
unsigned int dst_range_size, src_range_size;
struct d3d12_desc *dst;
descriptor_heap = vkd3d_gpu_descriptor_allocator_heap_from_descriptor(&device->gpu_descriptor_allocator,
d3d12_desc_from_cpu_handle(dst_descriptor_range_offsets[0]));
heap_base = (const struct d3d12_desc *)descriptor_heap->descriptors;
heap_end = heap_base + descriptor_heap->desc.NumDescriptors;
memset(infos, 0, sizeof(infos));
dst_range_idx = dst_idx = 0;
src_range_idx = src_idx = 0;
while (dst_range_idx < dst_descriptor_range_count && src_range_idx < src_descriptor_range_count)
{
dst_range_size = dst_descriptor_range_sizes ? dst_descriptor_range_sizes[dst_range_idx] : 1;
src_range_size = src_descriptor_range_sizes ? src_descriptor_range_sizes[src_range_idx] : 1;
dst = d3d12_desc_from_cpu_handle(dst_descriptor_range_offsets[dst_range_idx]);
src = d3d12_desc_from_cpu_handle(src_descriptor_range_offsets[src_range_idx]);
if (dst < heap_base || dst >= heap_end)
{
flush_desc_writes(locations, infos, descriptor_heap, device);
descriptor_heap = vkd3d_gpu_descriptor_allocator_heap_from_descriptor(&device->gpu_descriptor_allocator,
dst);
heap_base = (const struct d3d12_desc *)descriptor_heap->descriptors;
heap_end = heap_base + descriptor_heap->desc.NumDescriptors;
}
for (; dst_idx < dst_range_size && src_idx < src_range_size; src_idx++, dst_idx++)
{
d3d12_desc_buffered_copy_atomic(&dst[dst_idx], &src[src_idx], locations, infos, descriptor_heap, device);
}
if (dst_idx >= dst_range_size)
{
++dst_range_idx;
dst_idx = 0;
}
if (src_idx >= src_range_size)
{
++src_range_idx;
src_idx = 0;
}
}
flush_desc_writes(locations, infos, descriptor_heap, device);
}
#define VKD3D_DESCRIPTOR_OPTIMISED_COPY_MIN_COUNT 8
static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device *iface,
UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
@ -3584,6 +3705,18 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptors(ID3D12Device *iface,
return;
}
if (!dst_descriptor_range_count)
return;
if (device->use_vk_heaps && (dst_descriptor_range_count > 1 || (dst_descriptor_range_sizes
&& dst_descriptor_range_sizes[0] >= VKD3D_DESCRIPTOR_OPTIMISED_COPY_MIN_COUNT)))
{
d3d12_device_vk_heaps_copy_descriptors(device, dst_descriptor_range_count, dst_descriptor_range_offsets,
dst_descriptor_range_sizes, src_descriptor_range_count, src_descriptor_range_offsets,
src_descriptor_range_sizes);
return;
}
dst_range_idx = dst_idx = 0;
src_range_idx = src_idx = 0;
while (dst_range_idx < dst_descriptor_range_count && src_range_idx < src_descriptor_range_count)
@ -3620,6 +3753,17 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device *i
iface, descriptor_count, dst_descriptor_range_offset.ptr, src_descriptor_range_offset.ptr,
descriptor_heap_type);
if (descriptor_count >= VKD3D_DESCRIPTOR_OPTIMISED_COPY_MIN_COUNT)
{
struct d3d12_device *device = impl_from_ID3D12Device(iface);
if (device->use_vk_heaps)
{
d3d12_device_vk_heaps_copy_descriptors(device, 1, &dst_descriptor_range_offset,
&descriptor_count, 1, &src_descriptor_range_offset, &descriptor_count);
return;
}
}
d3d12_device_CopyDescriptors(iface, 1, &dst_descriptor_range_offset, &descriptor_count,
1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type);
}

View File

@ -2128,6 +2128,53 @@ void vkd3d_view_decref(struct vkd3d_view *view, struct d3d12_device *device)
vkd3d_view_destroy(view, device);
}
static void d3d12_descriptor_heap_write_vk_descriptor_range(struct d3d12_descriptor_heap_vk_set *descriptor_set,
struct d3d12_desc_copy_location *locations, unsigned int write_count)
{
unsigned int i, info_index = 0, write_index = 0;
switch (locations[0].src.vk_descriptor_type)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
for (; write_index < write_count; ++write_index)
{
descriptor_set->vk_descriptor_writes[write_index].pBufferInfo = &descriptor_set->vk_buffer_infos[info_index];
for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
descriptor_set->vk_buffer_infos[info_index] = locations[info_index].src.u.vk_cbv_info;
}
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
for (; write_index < write_count; ++write_index)
{
descriptor_set->vk_descriptor_writes[write_index].pImageInfo = &descriptor_set->vk_image_infos[info_index];
for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
descriptor_set->vk_image_infos[info_index].imageView = locations[info_index].src.u.view->u.vk_image_view;
}
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
for (; write_index < write_count; ++write_index)
{
descriptor_set->vk_descriptor_writes[write_index].pTexelBufferView = &descriptor_set->vk_buffer_views[info_index];
for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
descriptor_set->vk_buffer_views[info_index] = locations[info_index].src.u.view->u.vk_buffer_view;
}
break;
case VK_DESCRIPTOR_TYPE_SAMPLER:
for (; write_index < write_count; ++write_index)
{
descriptor_set->vk_descriptor_writes[write_index].pImageInfo = &descriptor_set->vk_image_infos[info_index];
for (i = 0; i < descriptor_set->vk_descriptor_writes[write_index].descriptorCount; ++i, ++info_index)
descriptor_set->vk_image_infos[info_index].sampler = locations[info_index].src.u.view->u.vk_sampler;
}
break;
default:
ERR("Unhandled descriptor type %#x.\n", locations[0].src.vk_descriptor_type);
break;
}
}
/* dst and src contain the same data unless another thread overwrites dst. The array index is
* calculated from dst, and src is thread safe. */
static void d3d12_desc_write_vk_heap(const struct d3d12_desc *dst, const struct d3d12_desc *src,
@ -2144,42 +2191,67 @@ static void d3d12_desc_write_vk_heap(const struct d3d12_desc *dst, const struct
vkd3d_mutex_lock(&descriptor_heap->vk_sets_mutex);
descriptor_set->vk_descriptor_write.dstArrayElement = dst
descriptor_set->vk_descriptor_writes[0].dstArrayElement = dst
- (const struct d3d12_desc *)descriptor_heap->descriptors;
descriptor_set->vk_descriptor_writes[0].descriptorCount = 1;
switch (src->vk_descriptor_type)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
descriptor_set->vk_descriptor_write.pBufferInfo = &src->u.vk_cbv_info;
descriptor_set->vk_descriptor_writes[0].pBufferInfo = &src->u.vk_cbv_info;
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
descriptor_set->vk_image_info.imageView = src->u.view->u.vk_image_view;
descriptor_set->vk_image_infos[0].imageView = src->u.view->u.vk_image_view;
break;
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
descriptor_set->vk_descriptor_write.pTexelBufferView = &src->u.view->u.vk_buffer_view;
descriptor_set->vk_descriptor_writes[0].pTexelBufferView = &src->u.view->u.vk_buffer_view;
break;
case VK_DESCRIPTOR_TYPE_SAMPLER:
descriptor_set->vk_image_info.sampler = src->u.view->u.vk_sampler;
descriptor_set->vk_image_infos[0].sampler = src->u.view->u.vk_sampler;
break;
default:
ERR("Unhandled descriptor type %#x.\n", src->vk_descriptor_type);
break;
}
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, &descriptor_set->vk_descriptor_write, 0, NULL));
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, descriptor_set->vk_descriptor_writes, 0, NULL));
if (src->magic == VKD3D_DESCRIPTOR_MAGIC_UAV && src->u.view->vk_counter_view)
{
descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER];
descriptor_set->vk_descriptor_write.dstArrayElement = dst
descriptor_set->vk_descriptor_writes[0].dstArrayElement = dst
- (const struct d3d12_desc *)descriptor_heap->descriptors;
descriptor_set->vk_descriptor_write.pTexelBufferView = &src->u.view->vk_counter_view;
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, &descriptor_set->vk_descriptor_write, 0, NULL));
descriptor_set->vk_descriptor_writes[0].descriptorCount = 1;
descriptor_set->vk_descriptor_writes[0].pTexelBufferView = &src->u.view->vk_counter_view;
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, descriptor_set->vk_descriptor_writes, 0, NULL));
}
vkd3d_mutex_unlock(&descriptor_heap->vk_sets_mutex);
}
static void d3d12_desc_write_atomic_d3d12_only(struct d3d12_desc *dst, const struct d3d12_desc *src, struct d3d12_device *device)
{
struct vkd3d_view *defunct_view;
struct vkd3d_mutex *mutex;
mutex = d3d12_device_get_descriptor_mutex(device, dst);
vkd3d_mutex_lock(mutex);
if (!(dst->magic & VKD3D_DESCRIPTOR_MAGIC_HAS_VIEW) || InterlockedDecrement(&dst->u.view->refcount))
{
*dst = *src;
vkd3d_mutex_unlock(mutex);
return;
}
defunct_view = dst->u.view;
*dst = *src;
vkd3d_mutex_unlock(mutex);
/* Destroy the view after unlocking to reduce wait time. */
vkd3d_view_destroy(defunct_view, device);
}
void d3d12_desc_write_atomic(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device)
{
@ -2213,6 +2285,56 @@ static void d3d12_desc_destroy(struct d3d12_desc *descriptor, struct d3d12_devic
d3d12_desc_write_atomic(descriptor, &null_desc, device);
}
void d3d12_desc_copy_vk_heap_range(struct d3d12_desc_copy_location *locations, const struct d3d12_desc_copy_info *info,
struct d3d12_descriptor_heap *descriptor_heap, enum vkd3d_vk_descriptor_set_index set,
struct d3d12_device *device)
{
struct d3d12_descriptor_heap_vk_set *descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i, write_count;
vkd3d_mutex_lock(&descriptor_heap->vk_sets_mutex);
for (i = 0, write_count = 0; i < info->count; ++i)
{
d3d12_desc_write_atomic_d3d12_only(locations[i].dst, &locations[i].src, device);
if (i && locations[i].dst == locations[i - 1].dst + 1)
{
++descriptor_set->vk_descriptor_writes[write_count - 1].descriptorCount;
continue;
}
descriptor_set->vk_descriptor_writes[write_count].dstArrayElement = locations[i].dst
- (const struct d3d12_desc *)descriptor_heap->descriptors;
descriptor_set->vk_descriptor_writes[write_count++].descriptorCount = 1;
}
d3d12_descriptor_heap_write_vk_descriptor_range(descriptor_set, locations, write_count);
/* We could pass a VkCopyDescriptorSet array instead, but that would require also storing a src array index
* for each location, which means querying the src descriptor heap. Contiguous copies require contiguous src
* descriptors as well as dst, which is less likely to occur. And client race conditions may break it. */
VK_CALL(vkUpdateDescriptorSets(device->vk_device, write_count, descriptor_set->vk_descriptor_writes, 0, NULL));
if (!info->uav_counter)
goto done;
descriptor_set = &descriptor_heap->vk_descriptor_sets[VKD3D_SET_INDEX_UAV_COUNTER];
for (i = 0, write_count = 0; i < info->count; ++i)
{
if (!locations[i].src.u.view->vk_counter_view)
continue;
descriptor_set->vk_buffer_views[write_count] = locations[i].src.u.view->vk_counter_view;
descriptor_set->vk_descriptor_writes[write_count].pTexelBufferView = &descriptor_set->vk_buffer_views[write_count];
descriptor_set->vk_descriptor_writes[write_count].dstArrayElement = locations[i].dst
- (const struct d3d12_desc *)descriptor_heap->descriptors;
descriptor_set->vk_descriptor_writes[write_count++].descriptorCount = 1;
}
VK_CALL(vkUpdateDescriptorSets(device->vk_device, write_count, descriptor_set->vk_descriptor_writes, 0, NULL));
done:
vkd3d_mutex_unlock(&descriptor_heap->vk_sets_mutex);
}
void d3d12_desc_copy(struct d3d12_desc *dst, const struct d3d12_desc *src,
struct d3d12_device *device)
{
@ -3694,6 +3816,7 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descript
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetVariableDescriptorCountAllocateInfoEXT set_size;
VkDescriptorSetAllocateInfo set_desc;
unsigned int i;
VkResult vr;
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
@ -3707,7 +3830,8 @@ static HRESULT d3d12_descriptor_heap_create_descriptor_set(struct d3d12_descript
set_size.pDescriptorCounts = &variable_binding_size;
if ((vr = VK_CALL(vkAllocateDescriptorSets(device->vk_device, &set_desc, &descriptor_set->vk_set))) >= 0)
{
descriptor_set->vk_descriptor_write.dstSet = descriptor_set->vk_set;
for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_descriptor_writes); ++i)
descriptor_set->vk_descriptor_writes[i].dstSet = descriptor_set->vk_set;
return S_OK;
}
@ -3735,15 +3859,18 @@ static HRESULT d3d12_descriptor_heap_vk_descriptor_sets_init(struct d3d12_descri
for (set = 0; set < ARRAY_SIZE(descriptor_heap->vk_descriptor_sets); ++set)
{
struct d3d12_descriptor_heap_vk_set *descriptor_set = &descriptor_heap->vk_descriptor_sets[set];
unsigned int i;
descriptor_set->vk_descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_set->vk_descriptor_write.pNext = NULL;
descriptor_set->vk_descriptor_write.dstBinding = 0;
descriptor_set->vk_descriptor_write.descriptorCount = 1;
descriptor_set->vk_descriptor_write.descriptorType = device->vk_descriptor_heap_layouts[set].type;
descriptor_set->vk_descriptor_write.pImageInfo = NULL;
descriptor_set->vk_descriptor_write.pBufferInfo = NULL;
descriptor_set->vk_descriptor_write.pTexelBufferView = NULL;
for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_descriptor_writes); ++i)
{
descriptor_set->vk_descriptor_writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_set->vk_descriptor_writes[i].pNext = NULL;
descriptor_set->vk_descriptor_writes[i].dstBinding = 0;
descriptor_set->vk_descriptor_writes[i].descriptorType = device->vk_descriptor_heap_layouts[set].type;
descriptor_set->vk_descriptor_writes[i].pImageInfo = NULL;
descriptor_set->vk_descriptor_writes[i].pBufferInfo = NULL;
descriptor_set->vk_descriptor_writes[i].pTexelBufferView = NULL;
}
switch (device->vk_descriptor_heap_layouts[set].type)
{
case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
@ -3751,19 +3878,28 @@ static HRESULT d3d12_descriptor_heap_vk_descriptor_sets_init(struct d3d12_descri
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
break;
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
descriptor_set->vk_descriptor_write.pImageInfo = &descriptor_set->vk_image_info;
descriptor_set->vk_image_info.sampler = VK_NULL_HANDLE;
descriptor_set->vk_image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
descriptor_set->vk_descriptor_writes[0].pImageInfo = &descriptor_set->vk_image_infos[0];
for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_image_infos); ++i)
{
descriptor_set->vk_image_infos[i].sampler = VK_NULL_HANDLE;
descriptor_set->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
break;
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
descriptor_set->vk_descriptor_write.pImageInfo = &descriptor_set->vk_image_info;
descriptor_set->vk_image_info.sampler = VK_NULL_HANDLE;
descriptor_set->vk_image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
descriptor_set->vk_descriptor_writes[0].pImageInfo = &descriptor_set->vk_image_infos[0];
for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_image_infos); ++i)
{
descriptor_set->vk_image_infos[i].sampler = VK_NULL_HANDLE;
descriptor_set->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
}
break;
case VK_DESCRIPTOR_TYPE_SAMPLER:
descriptor_set->vk_descriptor_write.pImageInfo = &descriptor_set->vk_image_info;
descriptor_set->vk_image_info.imageView = VK_NULL_HANDLE;
descriptor_set->vk_image_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
descriptor_set->vk_descriptor_writes[0].pImageInfo = &descriptor_set->vk_image_infos[0];
for (i = 0; i < ARRAY_SIZE(descriptor_set->vk_image_infos); ++i)
{
descriptor_set->vk_image_infos[i].imageView = VK_NULL_HANDLE;
descriptor_set->vk_image_infos[i].imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
break;
default:
ERR("Unhandled descriptor type %#x.\n", device->vk_descriptor_heap_layouts[set].type);

View File

@ -805,11 +805,15 @@ struct vkd3d_vk_descriptor_heap_layout
VkDescriptorSetLayout vk_set_layout;
};
#define VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE 64
struct d3d12_descriptor_heap_vk_set
{
VkDescriptorSet vk_set;
VkDescriptorImageInfo vk_image_info;
VkWriteDescriptorSet vk_descriptor_write;
VkDescriptorBufferInfo vk_buffer_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
VkBufferView vk_buffer_views[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
VkDescriptorImageInfo vk_image_infos[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
VkWriteDescriptorSet vk_descriptor_writes[VKD3D_DESCRIPTOR_WRITE_BUFFER_SIZE];
};
/* ID3D12DescriptorHeap */
@ -835,6 +839,22 @@ struct d3d12_descriptor_heap
HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
const D3D12_DESCRIPTOR_HEAP_DESC *desc, struct d3d12_descriptor_heap **descriptor_heap);
struct d3d12_desc_copy_location
{
struct d3d12_desc src;
struct d3d12_desc *dst;
};
struct d3d12_desc_copy_info
{
unsigned int count;
bool uav_counter;
};
void d3d12_desc_copy_vk_heap_range(struct d3d12_desc_copy_location *locations, const struct d3d12_desc_copy_info *info,
struct d3d12_descriptor_heap *descriptor_heap, enum vkd3d_vk_descriptor_set_index set,
struct d3d12_device *device);
/* ID3D12QueryHeap */
struct d3d12_query_heap
{