vkd3d-shader/hlsl: Use last_read for resource loads.

This fixes DCE.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2021-10-15 16:54:07 -05:00
committed by Alexandre Julliard
parent ed0223e629
commit 5e3b8b70fc
2 changed files with 7 additions and 8 deletions

View File

@@ -240,7 +240,6 @@ struct hlsl_ir_var
uint32_t is_output_semantic : 1;
uint32_t is_uniform : 1;
uint32_t is_param : 1;
uint32_t has_resource_access : 1;
};
struct hlsl_ir_function