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vkd3d-shader/tpf: Remove HLSL_IR_SWIZZLE handling.
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Notes:
Henri Verbeet
2024-11-21 19:34:59 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1253
@ -5587,27 +5587,6 @@ static void write_sm4_switch(struct tpf_compiler *tpf, const struct hlsl_ir_swit
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write_sm4_instruction(tpf, &instr);
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}
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static void write_sm4_swizzle(const struct tpf_compiler *tpf, const struct hlsl_ir_swizzle *swizzle)
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{
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unsigned int hlsl_swizzle;
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struct sm4_instruction instr;
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uint32_t writemask;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = VKD3D_SM4_OP_MOV;
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sm4_dst_from_node(&instr.dsts[0], &swizzle->node);
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instr.dst_count = 1;
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sm4_register_from_node(&instr.srcs[0].reg, &writemask, swizzle->val.node);
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hlsl_swizzle = hlsl_map_swizzle(hlsl_combine_swizzles(hlsl_swizzle_from_writemask(writemask),
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swizzle->swizzle, swizzle->node.data_type->dimx), instr.dsts[0].write_mask);
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instr.srcs[0].swizzle = swizzle_from_sm4(hlsl_swizzle);
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instr.src_count = 1;
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write_sm4_instruction(tpf, &instr);
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}
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static void tpf_simple_instruction(struct tpf_compiler *tpf, const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_sm4_opcode_info *info;
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@ -5833,10 +5812,6 @@ static void write_sm4_block(struct tpf_compiler *tpf, const struct hlsl_block *b
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write_sm4_switch(tpf, hlsl_ir_switch(instr));
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break;
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case HLSL_IR_SWIZZLE:
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write_sm4_swizzle(tpf, hlsl_ir_swizzle(instr));
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break;
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
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tpf_handle_instruction(tpf, &tpf->program->instructions.elements[vsir_instr_idx]);
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