vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().

This commit is contained in:
Henri Verbeet
2024-03-13 14:52:34 +01:00
committed by Alexandre Julliard
parent 0715734dfb
commit 5de5f241a6
Notes: Alexandre Julliard 2024-03-19 23:18:03 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/731
3 changed files with 7 additions and 9 deletions

View File

@@ -10133,7 +10133,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
enum vkd3d_result result = VKD3D_OK;
unsigned int i;
if ((result = vkd3d_shader_normalise(parser, compile_info)) < 0)
if ((result = vsir_program_normalise(program, compiler->config_flags,
compile_info, compiler->message_context)) < 0)
return result;
if (program->temp_count)