vkd3d-shader/hlsl: Parse SRV structured buffers.

This commit is contained in:
Victor Chiletto
2025-02-25 16:58:14 -03:00
committed by Henri Verbeet
parent 161d463f3c
commit 5dbf859029
Notes: Henri Verbeet 2025-08-05 16:40:11 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1457
4 changed files with 37 additions and 13 deletions

View File

@@ -3219,12 +3219,14 @@ static void hlsl_dump_type(struct vkd3d_string_buffer *buffer, const struct hlsl
return;
}
VKD3D_ASSERT(hlsl_is_numeric_type(type->e.resource.format));
VKD3D_ASSERT(type->e.resource.format->e.numeric.type < ARRAY_SIZE(base_types));
if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
{
vkd3d_string_buffer_printf(buffer, "Buffer<");
}
else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
{
vkd3d_string_buffer_printf(buffer, "StructuredBuffer<");
}
else
{
VKD3D_ASSERT(type->sampler_dim < ARRAY_SIZE(dimensions));