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vkd3d-shader/hlsl: Parse SRV structured buffers.
This commit is contained in:
committed by
Henri Verbeet
parent
161d463f3c
commit
5dbf859029
Notes:
Henri Verbeet
2025-08-05 16:40:11 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1457
@@ -3219,12 +3219,14 @@ static void hlsl_dump_type(struct vkd3d_string_buffer *buffer, const struct hlsl
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return;
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}
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VKD3D_ASSERT(hlsl_is_numeric_type(type->e.resource.format));
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VKD3D_ASSERT(type->e.resource.format->e.numeric.type < ARRAY_SIZE(base_types));
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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{
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vkd3d_string_buffer_printf(buffer, "Buffer<");
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}
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else if (type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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vkd3d_string_buffer_printf(buffer, "StructuredBuffer<");
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}
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else
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{
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VKD3D_ASSERT(type->sampler_dim < ARRAY_SIZE(dimensions));
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