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vkd3d-shader/hlsl: Add support for sign() intrinsic.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
109f7094bc
commit
5d735f3b0e
Notes:
Alexandre Julliard
2023-05-01 22:25:17 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/178
@@ -1,4 +1,4 @@
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[pixel shader notimpl]
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[pixel shader]
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uniform float f;
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float4 main() : sv_target
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@@ -8,16 +8,16 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (1.0, 1.0, 1.0, 1.0)
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (-1.0, -1.0, -1.0, -1.0)
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draw quad
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probe all rgba (-1.0, -1.0, -1.0, -1.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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todo probe all rgba (0.0, 0.0, 0.0, 0.0)
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader notimpl]
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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@@ -27,10 +27,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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todo draw quad
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todo probe all rgba (1.0, 1.0, 1.0, 1.0)
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader notimpl]
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[pixel shader]
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uniform float2x2 f;
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float4 main() : sv_target
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@@ -41,10 +41,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 0.0 0.0
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uniform 4 float4 3.0 4.0 0.0 0.0
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todo draw quad
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todo probe all rgba (1.0, 1.0, 1.0, 1.0)
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader notimpl]
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[pixel shader]
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uniform int f;
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float4 main() : sv_target
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@@ -54,16 +54,16 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 0 0 0
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todo draw quad
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todo probe all rgba (1, 1, 1, 1)
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draw quad
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probe all rgba (1, 1, 1, 1)
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uniform 0 int4 -1 0 0 0
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todo draw quad
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todo probe all rgba (-1, -1, -1, -1)
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draw quad
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probe all rgba (-1, -1, -1, -1)
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uniform 0 int4 0 0 0 0
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todo draw quad
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todo probe all rgba (0, 0, 0, 0)
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draw quad
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probe all rgba (0, 0, 0, 0)
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[pixel shader notimpl]
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[pixel shader]
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uniform int4 f;
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float4 main() : sv_target
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@@ -73,10 +73,10 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 2 3 4
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todo draw quad
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todo probe all rgba (1, 1, 1, 1)
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draw quad
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probe all rgba (1, 1, 1, 1)
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[pixel shader notimpl]
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[pixel shader]
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uniform int2x2 f;
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float4 main() : sv_target
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@@ -87,5 +87,5 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 1 2 0 0
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uniform 4 int4 3 4 0 0
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todo draw quad
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todo probe all rgba (1, 1, 1, 1)
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draw quad
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probe all rgba (1, 1, 1, 1)
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