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vkd3d-shader: Rename shader_register_init() to vsir_register_init().
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Alexandre Julliard
2023-09-26 22:47:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/319
@ -1590,7 +1590,7 @@ static struct vkd3d_shader_dst_param *instruction_dst_params_alloc(struct vkd3d_
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static void register_init_with_id(struct vkd3d_shader_register *reg,
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enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int id)
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{
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shader_register_init(reg, reg_type, data_type, 1);
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vsir_register_init(reg, reg_type, data_type, 1);
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reg->idx[0].offset = id;
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}
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@ -2119,7 +2119,7 @@ static void dst_param_io_init(struct vkd3d_shader_dst_param *param,
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param->shift = 0;
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/* DXIL types do not have signedness. Load signed elements as unsigned. */
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component_type = e->component_type == VKD3D_SHADER_COMPONENT_INT ? VKD3D_SHADER_COMPONENT_UINT : e->component_type;
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shader_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(component_type), 0);
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vsir_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(component_type), 0);
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}
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static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shader_signature *s,
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@ -2396,7 +2396,7 @@ static void sm6_parser_emit_unhandled(struct sm6_parser *sm6, struct vkd3d_shade
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return;
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type = sm6_type_get_scalar_type(dst->type, 0);
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shader_register_init(&dst->u.reg, VKD3DSPR_UNDEF, vkd3d_data_type_from_sm6_type(type), 0);
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vsir_register_init(&dst->u.reg, VKD3DSPR_UNDEF, vkd3d_data_type_from_sm6_type(type), 0);
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/* dst->is_undefined is not set here because it flags only explicitly undefined values. */
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}
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@ -296,7 +296,7 @@ static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normali
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return VKD3D_OK;
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}
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void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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enum vkd3d_data_type data_type, unsigned int idx_count)
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{
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reg->type = reg_type;
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@ -372,7 +372,7 @@ static struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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if (!(rel_addr = shader_src_param_allocator_get(&instructions->src_params, 1)))
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return NULL;
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shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
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vsir_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
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rel_addr->swizzle = 0;
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rel_addr->modifiers = 0;
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@ -402,7 +402,7 @@ static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const
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param->write_mask = e->mask;
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param->modifiers = 0;
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param->shift = 0;
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shader_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
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vsir_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
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}
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static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
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@ -751,7 +751,7 @@ struct vkd3d_shader_register
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} u;
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};
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void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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enum vkd3d_data_type data_type, unsigned int idx_count);
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struct vkd3d_shader_dst_param
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