vkd3d: Handle plane slice for texture views.

vk_image_aspect_flags_from_d3d12_plane_slice() is based on a
vkd3d-proton implementation by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2022-01-21 22:45:29 +10:00 committed by Alexandre Julliard
parent 8e30a7750e
commit 5d627d6c64
2 changed files with 36 additions and 7 deletions

View File

@ -2454,6 +2454,7 @@ static bool init_default_texture_view_desc(struct vkd3d_texture_view_desc *desc,
desc->miplevel_count = 1; desc->miplevel_count = 1;
desc->layer_idx = 0; desc->layer_idx = 0;
desc->layer_count = d3d12_resource_desc_get_layer_count(&resource->desc); desc->layer_count = d3d12_resource_desc_get_layer_count(&resource->desc);
desc->vk_image_aspect = desc->format->vk_aspect_mask;
switch (resource->desc.Dimension) switch (resource->desc.Dimension)
{ {
@ -2537,7 +2538,7 @@ bool vkd3d_create_texture_view(struct d3d12_device *device, VkImage vk_image,
vkd3d_set_view_swizzle_for_format(&view_desc.components, format, desc->allowed_swizzle); vkd3d_set_view_swizzle_for_format(&view_desc.components, format, desc->allowed_swizzle);
if (desc->allowed_swizzle) if (desc->allowed_swizzle)
vk_component_mapping_compose(&view_desc.components, &desc->components); vk_component_mapping_compose(&view_desc.components, &desc->components);
view_desc.subresourceRange.aspectMask = format->vk_aspect_mask; view_desc.subresourceRange.aspectMask = desc->vk_image_aspect;
view_desc.subresourceRange.baseMipLevel = desc->miplevel_idx; view_desc.subresourceRange.baseMipLevel = desc->miplevel_idx;
view_desc.subresourceRange.levelCount = desc->miplevel_count; view_desc.subresourceRange.levelCount = desc->miplevel_count;
view_desc.subresourceRange.baseArrayLayer = desc->layer_idx; view_desc.subresourceRange.baseArrayLayer = desc->layer_idx;
@ -2705,6 +2706,27 @@ static void vkd3d_create_buffer_srv(struct d3d12_desc *descriptor,
descriptor->u.view = view; descriptor->u.view = view;
} }
static VkImageAspectFlags vk_image_aspect_flags_from_d3d12_plane_slice(const struct vkd3d_format *format,
unsigned int plane_slice)
{
VkImageAspectFlags aspect_flags = format->vk_aspect_mask;
unsigned int i;
/* For all formats we currently handle, the n-th aspect bit in Vulkan, if the lowest bit set is
* n = 0, corresponds to the n-th plane in D3D12, so clear the lowest bit for each slice skipped. */
for (i = 0; i < plane_slice; i++)
aspect_flags &= aspect_flags - 1;
if (!aspect_flags)
{
WARN("Invalid plane slice %u for format %#x.\n", plane_slice, format->vk_format);
aspect_flags = format->vk_aspect_mask;
}
/* The selected slice is now the lowest bit in the aspect flags, so clear the others. */
return aspect_flags & -aspect_flags;
}
void d3d12_desc_create_srv(struct d3d12_desc *descriptor, void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) const D3D12_SHADER_RESOURCE_VIEW_DESC *desc)
@ -2747,7 +2769,8 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip; vkd3d_desc.miplevel_idx = desc->u.Texture2D.MostDetailedMip;
vkd3d_desc.miplevel_count = desc->u.Texture2D.MipLevels; vkd3d_desc.miplevel_count = desc->u.Texture2D.MipLevels;
if (desc->u.Texture2D.PlaneSlice) if (desc->u.Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice); vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2D.PlaneSlice);
if (desc->u.Texture2D.ResourceMinLODClamp) if (desc->u.Texture2D.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp); FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2D.ResourceMinLODClamp);
break; break;
@ -2758,7 +2781,8 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice) if (desc->u.Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice); vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2DArray.PlaneSlice);
if (desc->u.Texture2DArray.ResourceMinLODClamp) if (desc->u.Texture2DArray.ResourceMinLODClamp)
FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2DArray.ResourceMinLODClamp); FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2DArray.ResourceMinLODClamp);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
@ -2955,7 +2979,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
case D3D12_UAV_DIMENSION_TEXTURE2D: case D3D12_UAV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
if (desc->u.Texture2D.PlaneSlice) if (desc->u.Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice); vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2D.PlaneSlice);
break; break;
case D3D12_UAV_DIMENSION_TEXTURE2DARRAY: case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
@ -2963,7 +2988,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice) if (desc->u.Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice); vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2DArray.PlaneSlice);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break; break;
case D3D12_UAV_DIMENSION_TEXTURE3D: case D3D12_UAV_DIMENSION_TEXTURE3D:
@ -3206,7 +3232,8 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
case D3D12_RTV_DIMENSION_TEXTURE2D: case D3D12_RTV_DIMENSION_TEXTURE2D:
vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice; vkd3d_desc.miplevel_idx = desc->u.Texture2D.MipSlice;
if (desc->u.Texture2D.PlaneSlice) if (desc->u.Texture2D.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2D.PlaneSlice); vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2D.PlaneSlice);
break; break;
case D3D12_RTV_DIMENSION_TEXTURE2DARRAY: case D3D12_RTV_DIMENSION_TEXTURE2DARRAY:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY; vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
@ -3214,7 +3241,8 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice; vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize; vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
if (desc->u.Texture2DArray.PlaneSlice) if (desc->u.Texture2DArray.PlaneSlice)
FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice); vkd3d_desc.vk_image_aspect = vk_image_aspect_flags_from_d3d12_plane_slice(resource->format,
desc->u.Texture2DArray.PlaneSlice);
vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc); vkd3d_texture_view_desc_normalise(&vkd3d_desc, &resource->desc);
break; break;
case D3D12_RTV_DIMENSION_TEXTURE2DMS: case D3D12_RTV_DIMENSION_TEXTURE2DMS:

View File

@ -536,6 +536,7 @@ struct vkd3d_texture_view_desc
unsigned int miplevel_count; unsigned int miplevel_count;
unsigned int layer_idx; unsigned int layer_idx;
unsigned int layer_count; unsigned int layer_count;
VkImageAspectFlags vk_image_aspect;
VkComponentMapping components; VkComponentMapping components;
bool allowed_swizzle; bool allowed_swizzle;
}; };