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vkd3d-shader/fx: Use the same BlendState states description for both fx_4_1 and fx_5_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
d660a0d2ae
commit
5d5d892830
Notes:
Henri Verbeet
2025-05-06 19:06:09 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1484
@@ -2686,7 +2686,7 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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struct hlsl_ir_node *node;
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unsigned int i;
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if (type->class == HLSL_CLASS_BLEND_STATE && ctx->profile->major_version == 5)
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if (type->class == HLSL_CLASS_BLEND_STATE && hlsl_version_ge(ctx, 4, 1))
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{
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table.ptr = fx_5_blend_states;
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table.count = ARRAY_SIZE(fx_5_blend_states);
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@@ -2,7 +2,7 @@
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shader model >= 4.1
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shader model < 6.0
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[effect todo]
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[effect]
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BlendState bs
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{
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SrcBlend[0] = one;
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@@ -13,7 +13,7 @@ BlendState bs
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BlendOpAlpha[5] = add;
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};
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[effect todo]
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[effect]
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BlendState bs
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{
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SrcBlend = one;
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