vkd3d-shader/glsl: Implement VKD3DSIH_MIN.

This commit is contained in:
Henri Verbeet
2024-05-03 15:43:42 +02:00
parent 4f054aed48
commit 5cf8562124
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
4 changed files with 26 additions and 23 deletions

View File

@@ -64,7 +64,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-0.1, 2.0, 1.0, -2.0)
@@ -80,7 +80,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.7 -0.1 0.4 0.8
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.4, -0.1, -0.2, -0.1)