vkd3d-shader/glsl: Implement VKD3DSIH_MIN.

This commit is contained in:
Henri Verbeet
2024-05-03 15:43:42 +02:00
parent 4f054aed48
commit 5cf8562124
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
4 changed files with 26 additions and 23 deletions

View File

@@ -795,6 +795,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_MAX:
shader_glsl_intrinsic(gen, ins, "max");
break;
case VKD3DSIH_MIN:
shader_glsl_intrinsic(gen, ins, "min");
break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
shader_glsl_relop(gen, ins, "!=", "notEqual");