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vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
Properly passing the inverse-trig.shader_test tests whose qualifiers have been removed requires making spirv.c capable of handling ABS. The same happens for the ps_3_0 equality test in float-comparison.shader_test.
This commit is contained in:
committed by
Alexandre Julliard
parent
4133c4d801
commit
5c986b9cde
Notes:
Alexandre Julliard
2024-03-14 23:24:02 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/706
@@ -3141,6 +3141,67 @@ static bool lower_comparison_operators(struct hlsl_ctx *ctx, struct hlsl_ir_node
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return true;
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}
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/* Intended to be used for SM1-SM3, lowers SLT instructions (only available in vertex shaders) to
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* CMP instructions (only available in pixel shaders).
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* Based on the following equivalence:
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* SLT(x, y)
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* = (x < y) ? 1.0 : 0.0
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* = ((x - y) >= 0) ? 0.0 : 1.0
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* = CMP(x - y, 0.0, 1.0)
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*/
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static bool lower_slt(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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struct hlsl_ir_node *arg1, *arg2, *arg1_cast, *arg2_cast, *neg, *sub, *zero, *one, *cmp;
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struct hlsl_constant_value zero_value, one_value;
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struct hlsl_type *float_type;
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struct hlsl_ir_expr *expr;
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if (instr->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(instr);
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if (expr->op != HLSL_OP2_SLT)
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return false;
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arg1 = expr->operands[0].node;
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arg2 = expr->operands[1].node;
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float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
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if (!(arg1_cast = hlsl_new_cast(ctx, arg1, float_type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, arg1_cast);
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if (!(arg2_cast = hlsl_new_cast(ctx, arg2, float_type, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, arg2_cast);
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if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg2_cast, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, neg);
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if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, arg1_cast, neg)))
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return false;
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hlsl_block_add_instr(block, sub);
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memset(&zero_value, 0, sizeof(zero_value));
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if (!(zero = hlsl_new_constant(ctx, float_type, &zero_value, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, zero);
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one_value.u[0].f = 1.0;
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one_value.u[1].f = 1.0;
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one_value.u[2].f = 1.0;
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one_value.u[3].f = 1.0;
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if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc)))
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return false;
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hlsl_block_add_instr(block, one);
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if (!(cmp = hlsl_new_ternary_expr(ctx, HLSL_OP3_CMP, sub, zero, one)))
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return false;
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hlsl_block_add_instr(block, cmp);
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return true;
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}
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static bool lower_casts_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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struct hlsl_type *type = instr->data_type, *arg_type;
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@@ -5331,6 +5392,8 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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lower_ir(ctx, lower_ceil, body);
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lower_ir(ctx, lower_floor, body);
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lower_ir(ctx, lower_comparison_operators, body);
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if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL)
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lower_ir(ctx, lower_slt, body);
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}
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if (profile->major_version < 2)
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