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vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
From this point on, it is no longer true that only hlsl_ir_loads can return objects, because an object can also come from chain of hlsl_ir_indexes that ends in an hlsl_ir_load. The lower_index_loads pass takes care of lowering all hlsl_ir_indexes into hlsl_ir_loads. For this reason, hlsl_resource_load_params now expects both the resource as the sampler to be just an hlsl_ir_node pointer instead of a pointer to a more specific hlsl_ir_load.
This commit is contained in:
committed by
Alexandre Julliard
parent
741c9e5893
commit
5c285adc6b
Notes:
Alexandre Julliard
2023-04-13 23:20:40 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/124
@@ -794,7 +794,7 @@ struct hlsl_resource_load_params
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{
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struct hlsl_type *format;
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enum hlsl_resource_load_type type;
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struct hlsl_deref resource, sampler;
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struct hlsl_ir_node *resource, *sampler;
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struct hlsl_ir_node *coords, *lod, *texel_offset;
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};
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@@ -1021,6 +1021,7 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
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void hlsl_cleanup_deref(struct hlsl_deref *deref);
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@@ -1085,6 +1086,8 @@ struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hl
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struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs);
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bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
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struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
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struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_loop *hlsl_new_loop(struct hlsl_ctx *ctx, struct vkd3d_shader_location loc);
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